Dokkaebi
The pranksters of the roadside, the dokkaebi are a race of goblinoids who strive to achieve feats of strength. Stopping passersby along the many roads of the archipelago, the dokkarbi with barter passage for wrestling matches, engaging in engaging in grapples with their opponent till one proves to be the superior fighter and the stronger match.
Adept Wrestlers
Dokkaebi take joy in the art of wrestling. From a young age, the dokkaebi are trained by the elders in the art, leaving the majority of them with the capabilities to fight opponents a size larger than themselves with a high rate of success. As they grow older, the dokkaebi will spend their downtime perfecting their art, and practicing with their fellow clansmen, even utilizing the sport to elect leaders and make important decisions. Finally, the dokkaebi will challenge members of other races to wrestling battles, as a test of strength to prove themselves to their kin, or as a show of strength to outsiders. If ever you find yourself in a match against a dokkaebi, it is said you should focus on their right leg, as the martial style most dokkaebi focus leave the right leg vulnerable.Persistent Pranksters
While the dokkaebi are most known for their proficiency in grapple tactics, it is noteworthy that when they are not wrestling each other or blocking road travel, the dokkaebi love to utilize magic to prank anyone they come across. Many tales account of dokkaebi appear from thin air and messing with peoples perception of their surroundings, casting illusions, and changing the appearance of their victims into that of dokkaebi themselves. Dokkaebi especially love to perform pranks that require time and dedication, messing with a particular mortal over the period of weeks or months to achieve the ultimate surprise. If ever you find yourself at the behest of a dokkaebi's pranks and magic, it is best to find a means to reverse the prank back on the dokkaebi, such as exposing their fears, or using illusions yourself to transform the dokkkaebi into a human or similar mortal race.homebrew by Team Brievary
Dokkaebi CR: 1/4 (50 XP)
Small humanoid (goblinoid, yokai), chaotic neutral
Armor Class: 11
Hit Points: 22 3d6+6
Speed:
30 ft
STR
16 +3
DEX
13 +1
CON
15 +2
INT
10 +0
WIS
12 +1
CHA
14 +2
Skills: Stealth +5
Senses: darkvision 60 Ft., passive Perception 9
Languages: Common, Goblin
Challenge Rating: 1/4 (50 XP)
Innate Spellcasting. The dokkaebi's innate spellcasting ability is Charisma (save DC 12, +4 to hit with spell attacks). The dokkaebi can innately cast the following spells, requiring no material components:
At will: create food and water, minor illusion
3/day: invisibility
Actions
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 1d4+3 bludgeoning damage. Grappler. The dokkaebi can take an action to attempt a grapple against a creature of medium size or lower. The dokkaebi makes the check to grapple with advantage.
Additional Information
Geographic Origin and Distribution
Dokkaebi can be found all across the Seishin isles, on almost every island of the archipelago. Being quick to reproduce, and fast to migrate, it isn't uncommon to stumble across them in even the most unlikely of locals. Word has it that one must even be wary of Dokkaebi Pirate crews who are exploring the waters.
Lifespan
120 years
Average Height
3' - 3'6" feet
Average Weight
45lbs - 50lbs
Geographic Distribution
Dokkaebi
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