The Cleric
Only mice with courage and a kind heart are accepted into the Holy Sect of Avana. A devotion to the God Avana of Protection & Charity is nurtured over years of servitude to the mice kingdom.
Clerics must be brave to uphold the peace in the face of conflict, and issue measured justice. But true service comes from the aiding of others.
Nature
If you’re a mouse, write Nature: Mouse on your character sheet. Your descriptors are Boasting, Demanding and Running All characters have a base Nature of 3. Answer the following three questions appropriate to your stock to determine your final starting Nature score, and possibly some traits.Mouse Nature Questions
Do you sit by the hearth at night drinking and boasting of your great deeds, or do you spend those chill nights quietly preparing for the dark times to come? If you boast of your exploits, real or imagined, increase Nature by one. If you quietly prepare, you may increase or replace your home trait with Thoughtful or Loner. When the hares and squirrels voice their concerns, do you demand to be heard as an equal or do you bow your head and listen to the wisdom of your elders? If you demand your rights, increase Nature by one, but reduce Lore Master or Scholar by one if you have those skills, or Will if you do not. If you listen to the wisdom of the elder ones, no ratings change. Would you flee from the hordes of rats, weasels and monsters that prey on civilization or will you plunge into their midst, questing for treasure? If you would flee and hide inside the walls of tall citadels, increase your Nature by one. If you do not fear those who prey on civilization, you may replace or increase your home traits with Brave, Foolhardy or DefenderCareer
Career Progression
Level 1
Disciple: You can invoke the Guiding Light of Avana prayer. You can wear any armour, wield a mace, flail, warhammer or sling, use a shield and wear a helmet.
Levels 2-9
New prayers, as per table.First Circle Prayers
Second Circle Prayers
Third Circle Prayers
Gaining New Prayers As clerics level, they gain a new mental inventory slot for their prayers. See the Divine Power heading in the Magic & Miracles chapter for more on clerics and their prayers!
Level 10
Heroic Ability: Choose Fighter, Ritualist, Commander or Theologian. The chosen skill becomes “heroic.” When rolling this skill, 3-6 indicates a success (rather than the standard 4-6).
Transformed: Change one Nature descriptor to praying, fighting or converting.
Starting Stats
Class | Cleric |
Raw Abilities | Distribute 8 points between Will and Health; neither stat may have a rating lower than 2 or higher than 6. |
Skills | Ritualist 4, Theologian 3, Fighter 2 Healer 2, Scholar 2 |
Trait | Touched by the Gods |
Weapons | Mace, flail, sling and other blunt weapons |
Armour | Any |
Languages | Common |
Home
Religious Bastion Skills: Cartographer, Scholar, Theologian Traits: Defender, ScarredWise
Choose one wise. Either take one of our examples or invent one of your own.Traits
Touched by the GodsThe Immortals speak to clerics. Moreover, when a cleric speaks to the Immortals, the Immortals are often willing to listen. The gods guide and protect their chosen. But the clerics must be ever vigilant to ensure that the words they speak are truly those of the Immortals and not the secret desires of their own hearts. Divine PowerRemove these ads. Join the Worldbuilders Guild
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