Lord of Dreams Spell in Mouse Guard Abroad | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Lord of Dreams

Piercing the Shroud of Worlds with a crooked finger, the caster draws forth a faintly luminescent vapour of aether that causes any who breathe it to fall into a deep, unnatural slumber replete with strange and unsettling dreams.
  • Lore Master Ob to learn: 4
  • Scholar Ob to scribe as a scroll: 4
  • Scholar Ob to scribe into traveling spell book: 3

Gestures

 

Effect

Dreamers in this state frequently moan or cry out in terror but will not wake for anything short of a vicious slap. When awakened, victims must pass an Ob 3 Will (or Nature) test or earn the afraid condition. 

  This spell can affect a maximum of four creatures of Might 1 or 2, three creatures of Might 3, two creatures of Might 4 or one creature of Might 5. If cast upon a group that includes members of differing Might, use the limitation imposed by the highest Might. This spell does not work on beings with the undead descriptor or who are Might 6 or greater. If a conflict is imminent, arcanists must cast Lord of Dreams before the targeted team(s) roll for disposition.

Manifestation

This spell causes a versus test between the target’s Will (or Nature for monsters) and the caster’s Arcanist skill. Subtract -1s from the magician’s roll for each rank by which the target’s Might exceeds that of the caster. If cast upon multiple targets, the target with the highest ability tests and the others help resist.

Material Components
The shift or nightcap of one who suffers from night terrors.
Effect Duration
Immediately when awoken
Level
2

Remove these ads. Join the Worldbuilders Guild


Cover image: by Simon Edge

Comments

Please Login in order to comment!