Chains of Fate
With a sharp invocation, invisible chains stronger than iron bind limbs.
- Alignment: Chaos
- Scholar Ob to scribe as a scroll: 3
Effect
Bound characters and creatures may not perform any task that requires the use of hands or free movement. The effect lasts for one turn plus margin of success. Once bound, only the expiration of the spell, the Sign of Abrogation or the Rhyme of Opening spell can undo the Chains of Fate. If a confl ict is imminent, the cleric must cast Chains of Fate before the targets roll for disposition.
Manifestation
This spell causes a versus test between the target’s Health (or Nature for monsters) and the caster’s Ritualist skill. The cleric suffers a -1s to the roll for each rank by which the target’s Might exceeds that of the cleric.
A bear (Might 5) resisting Chains of Fate cast by a mouse cleric (order of Might 3) would cause a -2s penalty.
If cast upon multiple targets, the monster with the highest Health should make the test and the other targets should help resist.
Related Deity/Higher Power
Related Organizations
Material Components
A whole chain link
Level
Second Circle Prayers
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