Building: Cathedral Building / Landmark in Morcron | World Anvil
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Building: Cathedral

A Cathedral can only be built if the city’s alignment is the same as the deity’s alignment. A lawful good city, for example, can only build Cathedrals dedicated to Erastil, Iomedae, or Torag. Chaotic and neutral evil gods are not represented here due to the rarity of large organized sects within settlements. When building a second Cathedral for the same deity in a different city, the new bonuses listed below do not apply–the normal reduced price for Academies and Temples applies instead.  

Special Notes

  • Deities marked with “{L}” reduce the Loyalty bonus granted by a Cathedral to +2, but otherwise gain the normal Cathedral benefits.
  • Cathedrals to deities marked with “{P}” do not grant the reduced price on Academies or Temples in the same city for the first Cathedral to that deity built, but otherwise use the normal Cathedral rules.
  • Armies created from cities with Iomedean Cathedrals reduce the kingdom’s Economy, Loyalty, and Stability by an extra 1 (total 3 each) if defeated. As long as the Cathedral remains standing, a new army can be recruited again after one month has passed.
 

Specific Deities

  • Abadar {L} (LN): The cathedral of Abadar doubles as a Bank, increasing Economy by 1 and the city’s base value by +1,000 gp.
  • Desna {P} (CG): Two roads per month can be established for 1 less BP (minimum 0 BP).
  • Iomedae {P} (LG): You may designate any one army created by this city “Legion of the Inheritor.” The Legion requires 1 less Consumption and gains +1 OM.
  • Sarenrae {P} (NG): Sarenrae’s healing of the sick and blessing of the crops reduces Consumption by 2.

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