The Platinum Court Organization in Monster Hunter | World Anvil
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The Platinum Court

The Platinum Court was formed after the War of the Ancients, around the same time as the Wild Lords and Radiant Eye. Located on the Celestial plane, the court is led by the third aspect, Bahamut. Under his leadership the Platinum Court guides the races of the world, sharing their knowledge with those they believe to be pillars of the communities and punishing those that stray from their teachings.    

The All-Father

Alignment: Lawful Good • Domains: Forge, Knowledge
Moradin is the god of the dwarves and troverians; and the patron of craft and creation. He is worshipped by smiths, artisans, and miners alike, granting inspiration where respect and prayer are given. After the Great Dragon War, Moradin recreated the dalamadur and other creatures to form and shape the mountains, providing homes for his followers.
The All-Father is a harsh but fair judge, he is strength and force of will embodied. Moradin inspires dwarven and troverian inventions and constantly sought to improve the races, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies.
Moradin’s avatar appears as a stern faced male dwarf with powerful musculature, especially in the upper body, and with flowing black hair and beard. He always wears a field plate and carries a large shield and a war hammer.
Moradin is worshipped at forges and hearths. Melted metals are sacrificed to him monthly during the crescent moon. The church of Moradin has an active role in guiding the morals of dwarven and troverian communities. They emphasize the All-Father’s hand in everyday activities such as mining, smithing, and engineering, and invoke his blessings when these tasks are begun. They take an active role in teaching the young of the communities and oversee most formal ceremonies.
His symbol is a hammer and anvil.

Commandments of The All-Father
  • Honor him by emulating his principles and workmanshipin smithing, stoneworking, and other tasks.
  • Found new kingdoms and clan lands, defending theexisting ones from all threats.
  • Innovate with new processes and skills.

   

The Broken God

Alignment: Lawful Good • Domains: Life
Ilmater is the god of those who suffered, the oppressed, and the persecuted, who offered them relief and support, encouraged them to endure, and who encouraged others to help them, to take their burdens or take their places. He is the incarnation of compassion, and the eternal foe of suffering.
Those who were oppressed, sick, lame, or poor are likely to be worshipers of Ilmater, and people who had been injured or were otherwise suffering would often call upon him for aid. His faith is popular among the poor in big cities, and with serfs and slaves, as well as merchants, thieves, and a few guards. Although people of any alignment can worship Ilmater, he is largely followed by folk of a lawful and good bent, especially among his own clergy.
Ilmater appeared as a short man with a burly build and wearing only a breechcloth, with a plain but kind and comforting face, balding head, and a hairy body. But this body bore the marks of mutilation and torture on the rack, covered with open cuts, closed scars, burns, and a range of other wounds. Ilmater's joints were broken, his limbs were ravaged, and his hands were smashed yet still functional. Moving caused him a great deal of pain as he dragged himself around. No matter how much his avatar healed, it still showed these terrible wounds.
His Symbol is hands bound at the wrist with a red cord

Commandments of The Broken God
  • Help ease the suffering of all
  • Stand against those who enjoy causing destruction and spreading pain and suffering for others.
  • Encourage those to endure, encourage others to help, and take their burdens or take their place

   

The Even-Handed

Alignment: Lawful Good • Domains: Order, War
Tyr, also known as "The God of Justice", rules over the concepts of courage, law, protection, trust, strategy, tactics, war, and writing.
Among Tyr's worshipers were guards, judges, lawyers, magistrates, the oppressed, and paladins. The highly organized church of Tyr was strong in the more civilized lands of the Realms. They were known for never refusing service or aid to the faithful when they were in distress. Followers of Tyr were expected to show fairness, wisdom, and kindness to the innocent. Tyrrans never enforced an unjust law.
Commoners view Tyr and his clerics as stern arbiters of justice, often missing the paternal philosophical nuances of Tyrran doctrine for its more obvious black-and-white teachings on the nature of morality. They tend to view Tyr as something of a divine constant. They know that Tyr expects fairness, good judgment, and kindness toward the innocent from his followers, and hence afford Tyr’s clerics a great deal of trust.
Tyr was portrayed as blind or with a bloody bandage over his eyes and missing his right hand, for which he bore his title of the Maimed God. (His title of the Even-Handed, though it referred to his position of god of justice, was also seen as dark humor.) His wounded eyes were seen as symbolic of "blind justice" and the sometimes cost of living a lawful life. He usually was shown as a burly, noble warrior with a powerful build and a bearded face.
His symbol is balanced scales resting on a warhammer.

Commandments of The Even-Handed
  • Reveal the truth, punish the guilty, right the wrong, and always be true and just in your actions.
  • Uphold the law wherever you go and punish those who do wrong under the law.
  • Be vigilant in your observations and anticipations so you may detect those who plan injustices before their actions threaten law and order.
  • Deliver vengeance to the guilty for those who cannot do it themselves.

   

The Hand of Righteousness

Alignment: Lawful Good • Domains: Law, Protection, Strength, War
Torm the True, patron of paladins and an unswerving enemy of corruption and evil, serves the people of the Old World by exemplifying the chivalric ideal. An ascended hero who lived his mortal life in service to a just sovereign, Torm eschews the pretense of his fellow deities, instead adopting a humble position that he exists to serve the common good and the rule of law as established by honorable mortal rulers.
Torm's worshipers consisted mainly of human males and females who favored the causes of both good and law. Righteousness, honesty, loyalty and truth were their primary pursuits. After the Great Dragon War, the number of dwarven and elvish members was increasing. In the present generations, Torm's followers shine as beacons of hope and courage.
Temples of Torm frequently double as Fortresses. Often constructed high on mountains to offer their residents a clear view of the surrounding area, such structures feature drilling grounds, high towers, austere quarters for resident and visiting knights, and plainly adorned, simple worship halls.
White granite walls and statues of teostras and armored figures predominate, with badges of knights who fell in duty lining the high-ceilinged hallways.
His symbol was a right-hand gauntlet held upright with palm forward

Commandments of The Hand of Righteousness
  • Salvation may be found through service.
  • Strive to maintain law and order.
  • Bring painful, quick death to traitors.
  • Question unjust laws by suggesting improvement or alternatives, not additional laws.
  • Your fourfold duties are to faith, family, masters, and all good beings of the Old World.

   

The Moonmaiden

Alignment: Chaotic Good • Domains: Knowledge, Life Selûne is the goddess of the moon, moonlight and stars; beauty and purity; love and marriage; navigation and navigators; tracking, wanderers, and seekers; diviners and dreams; good and non-evil lycanthropes; and autumn. Hers was the moon's mysterious power, the heavenly force that governed the world's tides and a mother's reproductive cycles, caused lycanthropes to shift form, and drew one to the brink of madness, and back again. Her nature, appearance, and mood all changed in turn with the phases of the moon and as such worked closely with the Wild Lords during the creation of the mizutsune, zinogre, and nargacuga.
Selûne and her teachings of compassion and guidance were appealing to all folk who lived their lives by the moonlit night sky, and hence her faithful were a very diverse group. She was followed by those who were lost and those who were questing. In particular, she was commonly worshiped by tritons and many of his temples mark the center of their settlements.
The appearance of Selune’s temples vary as much as her clerics, from small shrines in the wilderness to huge open-air or skylit buildings the size of great mansions. Reflecting ponds, small gardens, and feminine zymology dominate Selûnite architecture.
Her holy symbol is a bright pair of eyes of a darkly beautiful human woman, encircled by seven silver stars.

Commandments of The Moonmaiden
  • Let all on whom Selûne’s light falls be welcome if they desire.
  • As the silver moon waxes and wanes, so too does life.
  • See all other beings as equals.
  • Turn to the moon, and she will be your true guide.
  • Promote acceptance and tolerance.
  • Aid fellow Selûnites as if they were your dearest friends.


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