MIRP Faerun

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Alternate history Forgotten Realms based world built from multiple many year campaigns led by Jeff Morgenroth and Ian Phillips.   Primarily centered around the Moonsea areas but ranging across Faerun. The Dale arose to combat it's enemies only to be crushed and overshadowed by the return of the god Bane.   Campaign sources:   Heroes of the realm: Rising Lord's of the Dalelands and Cormyr, defended and grew the region from a near death at the Zhentarim, Goblin Hordes, and more. Protagonists: Archon, ..., ... DM: JM   Undercurrents of Darkness: followed a band of those miscreants who sowed pure dissent in Faerun, summoning demons, creating a portal for Orcus, assassinating Lord's of light and creating lawlessness across the Zhent occupied and Dalelands areas. Protagonists: Abigor, ... DM: JM   The Rise of Bane: led by influential newcomers to the Zhentarim and Zhentilar organizations, helped to grow the empire from verge of collapse to the regions foremost authority. Protagonists: Khelden Destarin, Typhon, Neecous, Kanien, Elanasaha, ... DM: JM   Privateers: In a Zhentarim controlled Moonsea, a group of adventurers set out to claim their stake in the rolling waves, seeking opportunity through the service of many employers, and sometimes just taking their own. Protagonists: ..., ... DM: IP   The True War: Continuing the reign of the Zhentarim over the Moonsea realms, and under their law, a selfish group of discarded ruffians and pariahs decides that they have had enough of the status quo, and set out to take their future into their own hands, unaware that a timeless conflict drives their fate. Protagonists: TBD DM: IP

Maps

  • Blasingdel
    Blasingdell was situated thirty miles south of the mountain known as The Stone Tooth, a forested peak of the southern Spine of the World range.
  • Chult
    Chult was located at the westernmost end of the Chultan peninsula, in the southern part of the Trackless Sea, off the coast of Calimshan. As a result of the Spellplague, Chult was cut off from the mainland, becoming an island, but following the Second Sundering it was reunited with the mainland. Regardless of geographical status, Chult has always been remote and isolated, forming a mountainous jungle of savage beasts, hulking dinosaurs, and disease-ridden swamps. Human tribes, goblins, and even stranger monstrous folk haunted the thick jungles. Nevertheless, Chult drew adventurers who sought its legendary riches. The primordial Ubtao was almost exclusively revered in the land, for the divine powers of Faerûn awarded Ubtao the dominion over the land of Chult in exchange for the deity's vigilance over the threat from under the Peaks of Flame.
  • Faerun
    The known world of Faerun
  • Khundrukar - The Chosen Hideout
    The current primary base of operations for Sabyn Talmoth and those she calls The Chosen.
  • Maztica
    Maztica was originally the name of the Maztican goddess of earth and life. It was believed that she, along with her husband and her children (the other deities of the Maztican pantheon), created the land, the plants and animals, and humans. Early in the continent's history, the gods Qotal and Zaltec fought over it, until a crime against his sister caused Qotal to retreat from the land for ages. The Official Digital Toolset for Dungeons & Dragons   Later on, the Payit people of Payit and Far Payit built a mighty civilization. They were a peaceful people, but they gained much knowledge and wisdom during their golden age. They also built great cities of stone and made wondrous works of art and pluma. However, the Golden Age of Payit eventually came to an end in treachery and murder.   Shortly after the golden age ended, a tribe of Dog People arrived in the western Valley of Nexal. The Valley of Nexal had its own people, and their own culture, but that small tribe eventually built a city-state of their own, Nexal. They went on to conquer and rule a mighty empire, the greatest in Maztica, for almost 300 years.   Maztica was 'discovered' by Amnian explorers led by Captain-general Cordell and his Golden Legion in 1361 DR. Amn was quick to lay its claim to the land for trade benefits, establishing the port city of Helmsport,named after the deity Helm, some of whose followers began to migrate into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism. Lantan also claimed some lands. Some tlincallis from Maztica teleported to Oaxaptupa under Amn in the Underdark of Faerûn.   During the Spellplague of 1385 DR, Maztica was subsumed by the wild magic and sent to the world of Abeir. People mistakenly believed it was replaced by a continent of that world that was sent to Toril during the catastrophe, Laerakond. Maztica was returned to Toril during the Second Sundering, around 1486 or 1487 DR. A few tabaxi emigrated to Faerûn after that, although the tabaxi never talked about what changes Maztica may have experienced in her century in another world, besides the fact that there were some strange changes.
  • Nashkel
    Shops Cloud Peak Outfitters: Equipment shop for mountain travelers run by Salla Pitontoes, a halfling cleric of Tymora.[1] Temples Icedawn's House: Shrine to Auril.[1] Temple of Helm: Temple to Helm.[2] Taverns and inns The Northern Light: An inn and tavern. This establishment was constantly lit by magical light because the owner, Reis Kensiddar, feared darkness after an encounter with drow and the Nightbringers of Shar.[1] The Belching Dragon[2]
  • Sword Coast
    Detailed map of the Sword Coast

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