GENASI TRAITS in Mirendakor | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

GENASI TRAITS

Your genasi character has certain characteristics in common with all other genasi.   Ability Score Increase. Your Constitution score increases by 2     Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.     Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.     Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall Your size is Medium.     Speed. Your base walking speed is 30 feet.     Languages. You can speak, read, and write Common and Primordial is a guttural language, filled with harsh syllables and hard consonants.     Subraces. Five major subraces of genasi are found among the worlds of Mirendakor: air genasi, earth genasi, fire genasi, water genasi, and legacy genasi. Choose one of these subrace    

AIR GENASI (SYLPH)

  Heirs to the open sky and wild blue yonder, Sylph are descendants of Nelote, the god of air. Quick of speech and of gait, Sylph are prone to flights of fancy and rapid changes in mood They drift from one emotion to the next, though most have an air of carelessness about them. They embody the genasi passion by quickly latching onto emotions and riding them for a short time, then just as quickly abandoning them. A Sylph doesn’t form strong attachments, at least not without great reason, and as a result, Sylph are seen as loners and drifters. Likewise, they are among the most adaptive, and they can take whatever comes their way with aplomb.     Ability Score Increase. Your Dexterity score increases by 1.     Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.     Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.    

EARTH GENASI (OREAD)

  As an Oread, you are descended from Oror, the god of earth. The Oread are frequently stubborn and immovable. They are strong like the mountains and they know it. The Oread also are proud and confident, and sometimes this spills over into vanity. Coupled with the inherent genasi ambition, many earth genasi bend their strength into domination physical or otherwise -of their enemies. Of all the genasi elemental manifestations, Oread comes the closest to possessing patience and engaging in contemplation. However, the true strength of all earth genasi becomes visible when someone tries to push them in a direction they do not want to go. When this happens, they resist the might of the stone and the earth, and they knock down anyone that stands in the way.     Ability Score Increase. Your Strength score increases by 1.     Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.     Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.    

FIRE GENASI (IFRIT)

  As an Ifrit, you are descended from Rielah, god of fire. Of all the genasi manifestations, the Ifrit embodies the volatile mood and keen mind of their race the best. Fire genasi are the most aggressive, most impulsive, and the easiest to anger. Among all the genasi manifestations, they are the most in tune with the raw power of their elemental heritage. Ifrit feels the raw energy at their fingertips and are among the most eager to use it. They are highly competitive as welL since they constantly seek a productive outlet for their passions. The tempers of fire genasi burn hot, but also fast, and once the heat of the moment has passed, they are just as likely to jump from rage to elation in a matter of seconds.     Ability Score Increase. Your Intelligence score increases by 1.     Darkvision. You can see in dim light within 60 feet of you as if it were a bright light, and in darkness as if it were dim light. Your ties to Rielah make your darkvision unusual: everything you see in the darkness is in a shade of red     Fire Resistance. You have resistance to fire damage.     Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd leveL you can cast the burning hands spell once with this trait as a 1st-level spell and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.    

WATER GENASI (UNDINE)

  The Undine are descended from Arah, god of water. Water genasi are strongly independent and determined to make their way on their own. The water genasi feel close ties to rivers and oceans, see themselves as possessing the same deep strength as those great bodies of water. In many ways, undine can be recalcitrant, preferring to remain as untamed as the rushing river. Water genasi have much of the same pride as their Oread cousins, which manifests itself in a kind of fearlessness unmatched among others of their race. Since they can live both on land and beneath the sea, they have a strong sense of superiority; after all they can go places where no other members of their own race can go, so they feel empowered by the ability to determine their own path in life.     Ability Score Increase. Your Wisdom score increases by 1.     Acid Resistance. You have resistance to acid damage.     Amphibious. You can breathe air and water.     Swim. You have a swimming speed of 30 feet

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!