Khors Character in Midgard | World Anvil
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Khors

Though the Sun God is in decline in the Crossroads, Khors still stands supreme within the Magdar Kingdom. His numerous statues feature his feathered cloak, heavy armor, and wild helmet plumes. He is depicted striking down dragons, knighting new heroes, and defending common people against the darkness and terrors of night.

Worshippers

The knights of the Order of the Undying Sun are Khors’s largest remaining bastion of influence, and he is still widely worshipped in the Magdar Kingdom, Grisal, and (covertly) in Rumela and Krakovar. Elsewhere, he is largely forgotten.

Symbols and Books

Khors’s symbol is a radiant sun, and his sacred text is called the Book of the Sun, divided into a First Sun and New Sun portion.

Shrines and Priests

Since they worship a declining god, the priests of Khors know how to slip into other temples and other priesthoods, and many of Khors’s priests are pantheist priests (see MHH). His worship once extended far to the East, but most places now venerate other gods. The temple in Zobeck is now devoted more to his father Svarog than to Khors. Some of his priests have lately gone to Triolo seeking converts; it might be fertile ground, since the city hosts the head of the church, High Sunpriest Salomonn Csabos, a a refugee from conquered Illyria.

Masks

Many assume Khors to be a mask of Aten, in a less jealous guise. Others believe he is related to Baldur in the North, or to Lada. In Marea and Achillon he is called Apollon and is part of a minor pantheon that humans retain within the Mharoti Empire; in Ishadia he is honored as Quorzu.

Other Faiths

Khors is the unrelenting enemy of Sarastra, the White Goddess, Marena, and Vardesain, and all dark gods.

What Khors Demands

Rise and pray at dawn and noon. Bring light to the darkness; never approach a foe by stealth, but only bravely and openly. Cast down demons, devils, and the dark gods without quarter. Stand fast in battle, for courage is the greatest virtue of the warrior. If you must retreat, make clear your intention to return and win the day. Let no shadow harm the innocent.
Lord of the Sun, Bright Master of the Chariot, Son of Svarog, the Perfect Knight, Lord of Light and Destroyer of the Darkness, Patron of the Magdar, Friend to Magus and Warrior
Children
Divine Domains: Justice, Light
Domains:
Fire, Glory, Magic, Nobility, Sun
Subdomains:
Arcane, Day, Divine, Honor, Leadership, Light
Alignment:
Lawful Good
Favored Weapon:
Lance, longsword

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