Dwarf Species in Middle Realms | World Anvil
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Dwarf

Dwarves
, sometimes called the Stout Folk and Deep Folk,[5] were a natural humanoid race common throughout parts of Toril as well as Abeir.[6] Dwarves were a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship.[7]

Basic Information

Anatomy

Description

Dwarves were a short race, as their name implied, standing from 4'3"–4'9" (1.3–1.45 meters) on average,[9] with gold dwarves a bit shorter.[10] What dwarves lacked in height they made up for in bulk; they were, on average, about as heavy as humans. A dwarf could weigh anywhere from about 160–220 lbs (73–100 kg).[9] Dwarven males were a bit taller and heavier than their female counterparts.[11] Like humans, dwarves had a wide variety of skin, eye, and hair colors, typically pale among shield dwarves and deeply tanned or brown amongst gold dwarves. Hazel eyes were common throughout the race, with blue eyes more common amongst shield dwarves and brown or green eyes found amongst the gold dwarves.[10] Male dwarves were often bald and grew thick facial hair, which was sometimes used to display social status. Unusually for humanoids, both sexes naturally grew ample facial hair,[12] though the majority of shield dwarf females shaved their beards off.[13] This hair was often dark in hue, though among shield dwarves blond or red hair was just as common. Gold dwarves took the care of facial hair to an extreme, carefully oiling and grooming it,[10] with some adding perfume and ornamentations.[12]   Dwarves were a long-lived race, though not so much as elves, and reached physical maturity somewhat later than humans. A dwarf was traditionally considered an adult once he or she reached age fifty.[11] Dwarves aged much like humans but over a longer period of time, remaining vigorous well past 150 years. Most dwarves lived to see their bicentennial[9] and a few lived to be over 400.[11] A dwarf was considered to be young until they reached the age of 50.[1]

Biological Traits

Dwarves can live to 350 years  They can see in Darkvision   Subraces: Arctic dwarves Gold dwarves Gray dwarves Shield dwarves Urdunnir dwarves Hill dwarves Wild dwarves

Genetics and Reproduction

Same as a human.

Ecology and Habitats

Anywhere(usually)

Dietary Needs and Habits

Omnivore

Additional Information

Social Structure

Culture

Dwarves highly valued the ties between family members and friends, weaving tightly knit clans. Dwarves particularly respected elders, from whom they expected sound leadership and the wisdom of experience, as well as ancestral heroes or clan founders. This idea carried on to relations with other races and dwarves were deferential even to the elders of another, non-dwarven race.[9] Likewise, dwarves, perhaps moreso than most other races, turned to their gods for guidance and protection. Non-evil dwarves looked to the divine for comfort and inspiration, while the wicked looked to their divine overlords for methods through which to obtain power over others. Individual dwarves might be faithless, but the race as a whole, regardless of subrace, had a strong inclination for religion and almost every community maintained at least one temple or ancestral shrine.[9]  

Clans

Most dwarven societies were divided into clans built along family ties and political allegiances. These clans were usually led by hereditary rulers, often monarchs of a sort and descended from the founder of the clan. Dwarves strongly valued loyalty to these rulers and to the clan as a whole and even objective dwarves tended to side primarily with their kin over other races or communities.[14] These clan structures promoted a tradition of inbreeding. This was so excessive that it was considered one of the reasons for the dwarves' low birth rate.[15]   Most dwarven clans focused on one or two kinds of crafting, such as blacksmithing, jewelry, engineering, or masonry. Dwarves strove to avoid overspecialization by sending some of their youths to other clans to serve as apprentices, which also helped to foster racial unity. Because of their longevity, these apprenticeships might last decades.[14]

Facial characteristics

Many male dwarves have beards some females are capable of growing beards. Physically durable

Geographic Origin and Distribution

Anywhere

Average Intelligence

Highly Intelligent

Perception and Sensory Capabilities

Abilities

Dwarves were unusually tough for humanoids, in more ways than one. Dwarven stomachs, for instance, were resistant to virtually all poisons and it took less effort for a dwarf to get back on their feet than other races. Dwarves also had dense bodies and were difficult to push around as a result, as well as having the capacity to bear loads that other races might find hindering with little ill effect. Dwarves also had a sense about them that few races did, with a preternatural awareness of their surroundings useful for a subterranean race as well as good judgment all-around in general.[9] Many dwarves were difficult to like and lacked the charm of many other smaller races, such as halflings or gnomes, though this was not a trait common to all dwarves and some possessed a great deal of charismatic power. Furthermore, dwarves were not entirely unsocial and more than a few had a natural knack for bartering or judging the value of an offer, something that sat well with their legendary crafting abilities.[11]   Dwarves could see in the dark, out to about 60 feet (18 meters). Many dwarves had an affinity for the caverns in which they lived, possessing a knack for recognizing unusual patterns in stonework that could seem almost supernatural at times.[11]

Civilization and Culture

Naming Traditions

Varies

Courtship Ideals

Like humans

Relationship Ideals

Like humans

Major Language Groups and Dialects

Common, Dwarvish

Common Dress Code

Varies

Culture and Cultural Heritage

Varies

Common Customs, Traditions and Rituals

Varies

History

Like many races, the exact origins of the dwarves were lost in myth and legend. While many non-dwarven scholars believed that dwarves were not native to Abeir-Toril or its successor worlds, most dwarves believed that their ancestors came from the heart of the planet itself, given life by Moradin after being made by the All-Father's hammer in the Soulforge. These legends held that the dwarves fought their way to the surface world, overcoming the dangers they faced below through strength of arms and skill.[6] The first known dwarven settlements on Abeir-Toril originated from the mountains of Yehimal. These dwarves settled underneath the junction between the three continents of Faerûn, Kara-Tur, and Zakhara, and migrated in all directions from there, spreading across the face of all the planet, except for those who migrated northwards and came to rest in the mountains of Novularond, becoming the ancestors of the arctic dwarves.[6] Those who turned westward to what would eventually become the continent of Faerûn settled in what was later Semphar. The dwarves then migrated westward from there, founding many settlements. The first great kingdom of the dwarves was Bhaerynden, beneath the Shaar.[6]         The dwarves in Bhaerynden prospered for centuries but gradually began to endure schisms and fractures, which drove the dwarves apart. The first of these schisms occurred twelve millennia ago[as of when?] when Taark Shanat, the so-called "Crusader", led a westward migration from the caverns of Bhaerynden. The descendants of these dwarves would eventually become the shield dwarves and forged the vast empire of Shanatar. The god Dumathoin created the urdunnir, who moved deeper into the earth and faded from common knowledge.[6]   Some time after this, Bhaerynden fell to the drow shortly after their Descent following the Crown Wars, and these southern dwarves were driven into exile, ending the ancient kingdom. Their descendants became known as the gold dwarves and would return millennia later with the collapse of Bhaerynden into the Great Rift, forming a new kingdom.[6] Another dwarven subrace emerged from some of these southern dwarves, who fled to Chult and embraced the ways of the jungle, becoming the wild dwarves.[6]   The last dwarven lineage formed from the shield dwarves of Clan Duergar. These hapless dwarves who lived beneath the Shining Plains were in time captured and enslaved by the illithids, becoming the separate but related race known as the duergar.[6] Over the ages, the twisting of illithid psionics caused the duergar to grow more and more distant from their kin.[6]   In the middle of the 5th century DR,[note 1] the dwarves who had controlled the World Pillar Mountains were enslaved or cast out by the nascent empire the yak-men.[27]   Over the centuries, dwarves entered into a long decline and most of the ancient kingdoms that once stood had fallen by the 15th century DR. The shield dwarves saw parts of the North overrun and conquered by the orcs of Many Arrows while to the south the gold dwarves were largely driven from their underground kingdom in the Great Rift towards the surface world. In spite of this, the dwarves remained a proud and hardy people, unshaken by the pitfalls that had befallen them.[28]   The most significant event in recent history for the dwarven peoples was the Thunder Blessing of 1306 DR, in which, after centuries of demographic decline, a sudden boom in fertility occurred, resulting in the births of many twins amongst the dwarves. The Blessing was widely believed to have been the work of Moradin, possibly as the culmination of a quest by a dwarven heroine or as part of some grander plan of the All-Father. One of the consequences of this sudden boon was, other than a demographic resurgence that helped bring the dwarves out of their decline, was a sudden shift in culture. The so-called thunder children were radical in comparison with their parents and during their lifetimes over the Era of Upheaval, dwarves took a more active role in the world and abandoned some of their oldest traditions, such as the ancient fear of magic and the arcane.[29]

Interspecies Relations and Assumptions

Your choosing
Lifespan
350 years
Average Height
4-5 ft
Average Weight
150 lbs
Average Physique
Short and stout.
Body Tint, Colouring and Marking
Skin colors: Brown,  Hair colors: Black or red Eye colors: Brown or hazel
Related Organizations

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