Huge monstrosity , unaligned
Armor Class: 16
Hit Points: 266|273|280
Speed:
30 ft
, fly: 80 ft
Saving Throws: DEX +6, WIS +3
Skills: Athletics +6, Intimidation +6, Perception +5
Damage Vulnerabilities: Piercing, Bludgeoning, Force
Damage Resistances: Poison
Condition Immunities: Charmed, Poisoned, Frightened
Senses: Darkvision 120 ft., Passive Perception 15
Languages: --
Challenge Rating: 12
Keen Sight. They have advantage on Wisdom (Perception) checks that rely on sight or hearing.
Falling Prey. They can drop their prey as a free action causing them to fall 500ft/150meters per turn dealing 1d6 damage per 10 feet/3metres fallen. Any ranged attack that misses by 2 instead hits the prey.
Monarchs Call. A mystical aura takes form through a high tune of grand groaning prowess. Every non-construct or undead within 300 feet must succeed on a DC 17 Charisma saving throw or fall under their control. They must use their bonus action to keep the tune going.
The creatures can repeat the saving throw after taking damage, or at the end of their turn.
Royal Voice. They get advantage when making a constitution saving through for holding their Monarchs Call.
Royal Breed. They are immune to effects that manipulate their mind, such as Command, Charm person, etc.
Actions
Multiattack. They can make three attacks: only one may be a beak attack.
Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 46 (4d8 + 20) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 10) slashing damage.
Bonus Actions
Approach. The target must succeed in a Wisdom save of 17 or move toward the Gryphon by the shortest and most direct route, ending its turn if it moves within 5 feet of the Gryphon.
Kneel. The target must succeed in a Wisdom save of 17 or kneel for the Gryphon, they fall prone and then ends their turn.
Tear of the Sovereign. Heals one target, other than the gryphon, within 5 feet for 22 (3d8+10).
Reactions
Flying Dodge. As a reaction to being hit while flying the gryphon instantly gets +5 to their AC which falls away after the attack.
Legendary Actions
They can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. They regain spent legendary actions at the start of their turn.
Detect. They make a Wisdom (Perception) check.
Claw Swipe. They make one claw attack.
Loyal Subject. They command anyone who is under the effect of Monarchs Call to use their reaction to make an attack against the nearest target to them.
Loyal Servant (Costs 2 Actions). They command one individual who is under the effect of Monarchs Call to use their next turn to make an attack against a specific target with all of their attacks. The gryphon regains hit points equal to the damage the creature takes.
Commanding Presence (Costs 2 Actions). As long as Monarchs Call is still up they can pick an individual who succeeded and cause them to repeat the save.
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