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Merein

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The land of Merein is a land of conflict and secrets. The Republic of Shraatz is at near constant war with the Holy Kingdom of Carvaan, the beastmen tribes on the plains of Arraako vie to be the first to conquer the rest, the Yaun-ti kill any trespassers that land on the wrong side of their isles and, the Asluwaeria Empire is a mageocracy that has cut off themselves from the world. Each faction has their own goals but they matter not. The creatures of Ek are a plague, they appear from portals at random and do nothing but destroy. The Yuan-ti have some secret in the mists of their isles and they won't allow anyone who doesn't take the conversion past their port city and kill anyone they find outside the city limits. Asluwaeria has managed to raise some barrier that stops all travel to and from their islands that isn't authorized by the ruling mages but trouble is brewing inside the barriers. The Republic and the Holy Kingdom have had many skirmishes but they seem to be coming to a head with both sides preparing large armies and swearing to not stop until they end the other. And to top it all off the Gods have been sending some troubling visions to their seers and prophets, "Our champions will be needed, prepare them."

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