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Tools

Electronics

Personal Computer


Name
Personal Computer
Description
A personal computer with 100 TB of storage plus connections to beamed data and update services. They come in a wide variety of sizes and shapes, from armbands to tablets.
Weight
1
Cost
750
Notes
In addition to normal app functions it adds +4 to Knowledge (Electronics) rolls made for Common Knowledge checks.

Network Jack


Name
Network Jack
Description
Network Jacks are specialized portable computers designed to hack into encrypted networks wirelessly. They are illegal for civilians to own.
Weight
5
Cost
1000 (basic) / 3000 (advanced)
Notes
Allows the user to hack systems without access to a dedicated terminal. The advanced version also grants a +2 to Knowledge(computer) rolls for the purpose of hacking.

Commlink


Name
Commlink
Description
A voice-activated communications device that can be worn on the ear, throat, or collar, or held in the hand. It has a range of one mile on its own, or can tap into broadcast channels such as cellular, satellite, or internet services for near-infinite range.
Cost
200

Camera


Name
Camera
Description
A camera capable of shooting pictures and video. Can be operated remotely with a computer.
Weight
2
Cost
100

Flashlight


Name
Flashlight
Description
A portable, directed light source.
Weight
1
Cost
20
Notes
10" beam, negates low-light penalties within the light, Can be worn or carried.

Night Vision Goggles


Name
Night Vision Goggles
Description
A set of goggles designed to aid the user in seeing in the dark without being detected.
Weight
4
Cost
1000 (passive) / 2500 (active)
Notes
Passive Night Vision Goggles amplify existing light, negating penalties for Dim or Dark lighting. Active Night Vision Goggles emit infrared light that the goggles can detect, negating the penalty for all levels of darkness.   Characters wearing Night Vision Goggles suffer a -4 to Vigor rolls to resist Flashbangs.

Binoculars


Name
Binoculars
Description
These advanced viewing devices provide magnification up to 500×, including a digital readout of distance and compass direction. Higher-end models include passive night vision capabilities.
Weight
2
Cost
250 (Base Model) / 1500 (Night Vision)
Notes
Grants a +2 to Notice rolls to view things at distance. Night Vision model ignores Dim and Dark lighting penalties.

Sensor Pack


Name
Sensor Pack
Description
A portable pack containing optical, chemical, motion, and other active sensors.
Weight
5
Cost
800
Notes
Grants a +2 to Notice rolls made to detect designated types of targets such as biological beings, chemical signatures, metal, etc. The targets do not have to be visible, though dense materials may cause inaccurate or false readings at the GM’s discretion, Range of 50yd (25")
 

Physical

Handcuffs


Name
Handcuffs
Description
A set of manacles such as those used by law enforcement.
Weight
2
Cost
50
Notes
Can be used to restrain a person. Can break out with a Lockpicking roll at -4.

Lockpick


Name
Lockpick
Weight
1
Cost
50 (basic) / 200 (advanced)
Notes
Allows a character to attempt to pick locks. An advanced set can be purchased that grants a +2 to lockpicking attempts.

Rope


Name
Rope
Description
10" of rope.
Weight
10
Cost
20

Crowbar


Name
Crowbar
Description
A steel or titanium crowbar used to pry things open.
Weight
5
Cost
20
Notes
Grants +2 to Strength rolls where a crowbar's leverage might be used.

Climbing Equipment


Name
Climbing Equipment
Description
A harness with rope, carabiners, pitons, and other climbing necessities.
Weight
15
Cost
100
Notes
Grants a +4 to Climbing rolls.

Lighter


Name
Lighter
Description
A handheld lighter.
Cost
10
Notes
Provides light in a 2" radius. Can be used to start fires.
 

Worn

Rebreather


Name
Rebreather
Description
A face mask designed to protect the wearer by filtering out harmful gases.
Weight
1
Cost
250
Notes
Grants +2 to resist harmful gases

Camouflage Suit


Name
Camouflage Suit
Description
This is an LED suit, cloak, or poncho that copies and displays the surroundings to hide the user.
Weight
5
Cost
750
Notes

Viewers beyond 50 feet subtract 4 from their Notice rolls to spot or hit the target as long as they move no faster than 3” per round. At shorter distances, the sheen of the suit can be seen so the penalty is only –2.

 

If the wearer is hit by an attack, roll a die. If it is odd the suit is broken and must be repaired with a Repair roll at -4


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