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Explosives

Launchers

Rocket Launcher


Name
Rocket Launcher
Range
50/100/200
Damage
5d10
Rof
1
Cost
2000
Weight
15
Shots
1
Minstrength
d6
Notes
AP 40, HW, MBT, Snapfire. Ammo costs $1500 and weighs 3 lb.

Grenade Launcher


Name
Grenade Launcher
Range
24/48/96
Damage
By Grenade Type
Rof
1
Cost
1000
Weight
15
Shots
8
Minstrength
d6
Notes
Can fire any grenade type.
 

Grenades

Fragmentation Grenade


Name
Fragmentation Grenade
Range
5/10/20
Damage
3d10
Rof
1
Cost
150
Weight
1
Notes
HW, MBT.

Thermal Grenade


Name
Thermal Grenade
Range
5/10/20
Damage
3d8
Rof
1
Cost
125
Weight
1
Notes
HW, SBT, Incendiary. Ignores all but sealed armor.

Cryo Grenade


Name
Cryo Grenade
Range
5/10/20
Damage
3d6
Rof
1
Cost
100
Weight
1
Notes
MBT. If hit roll vigor at -2, on a failure pace is halved, on success only take damage. On start of each turn after roll Vigor with penalty decreasing (-1 on next turn, -0 on turn after that), pace is restored on success or on turn after penalty reaches 0.

Smoke Grenade


Name
Smoke Grenade
Range
5/10/20
Damage
-
Rof
1
Cost
75
Weight
1
Notes
Creates an area of smoke in a MBT that obscures vision (–4), lasts for 1 minute. Causes lasers to bloom.

Gas Grenade


Name
Gas Grenade
Range
5/10/20
Damage
-
Rof
1
Cost
100
Weight
1
Notes
Creates an area of gas in a MBT, characters must roll Vigor when hit and for each round they start in the gas or take a level of fatigue. The gas can either be knockout poison or, for $25 extra, venomous poison (Player Handbook pg 103), lasts for 1 minute.

EMP Grenade


Name
EMP Grenade
Range
5/10/20
Damage
-
Rof
1
Cost
100
Weight
1
Notes
Electromagnetic pulse grenades knock out all electronic devices in a Medium Burst Template. For Androids, power armor, or shielded devices, roll 3d6 nonlethal damage against base Toughness (no Armor).

Flashbang


Name
Flashbang
Range
5/10/20
Damage
-
Rof
1
Cost
100
Weight
1
Notes

MBT, affected characters must make a Vigor roll or take the Blind hindrance (Player Handbook pg. 30) for 1d4 rounds.

 

Characters wearing Night Vision Goggles suffer a -4 to the Vigor roll.

Satchel Charge


Name
Satchel Charge
Range
5/10/20
Damage
4d10
Rof
1
Cost
225
Weight
4
Notes
HW, MBT, Can be affixed to surfaces. Can set a timer for detonation or detonate as a separate action.

Anti-Personnel Mine


Name
Anti-Personnel Mine
Range
Detects movement within MBT
Damage
4d6
Rof
1
Cost
500
Weight
4
Notes
MBT, Finding a mine requires a Notice roll at –4, and removing it is a Repair roll at –2.

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