Explosives
Launchers
Rocket Launcher
- Name
- Rocket Launcher
- Range
- 50/100/200
- Damage
- 5d10
- Rof
- 1
- Cost
- 2000
- Weight
- 15
- Shots
- 1
- Minstrength
- d6
- Notes
- AP 40, HW, MBT, Snapfire. Ammo costs $1500 and weighs 3 lb.
Grenade Launcher
- Name
- Grenade Launcher
- Range
- 24/48/96
- Damage
- By Grenade Type
- Rof
- 1
- Cost
- 1000
- Weight
- 15
- Shots
- 8
- Minstrength
- d6
- Notes
- Can fire any grenade type.
Grenades
Fragmentation Grenade
- Name
- Fragmentation Grenade
- Range
- 5/10/20
- Damage
- 3d10
- Rof
- 1
- Cost
- 150
- Weight
- 1
- Notes
- HW, MBT.
Thermal Grenade
- Name
- Thermal Grenade
- Range
- 5/10/20
- Damage
- 3d8
- Rof
- 1
- Cost
- 125
- Weight
- 1
- Notes
- HW, SBT, Incendiary. Ignores all but sealed armor.
Cryo Grenade
- Name
- Cryo Grenade
- Range
- 5/10/20
- Damage
- 3d6
- Rof
- 1
- Cost
- 100
- Weight
- 1
- Notes
- MBT. If hit roll vigor at -2, on a failure pace is halved, on success only take damage. On start of each turn after roll Vigor with penalty decreasing (-1 on next turn, -0 on turn after that), pace is restored on success or on turn after penalty reaches 0.
Smoke Grenade
- Name
- Smoke Grenade
- Range
- 5/10/20
- Damage
- -
- Rof
- 1
- Cost
- 75
- Weight
- 1
- Notes
- Creates an area of smoke in a MBT that obscures vision (–4), lasts for 1 minute. Causes lasers to bloom.
Gas Grenade
- Name
- Gas Grenade
- Range
- 5/10/20
- Damage
- -
- Rof
- 1
- Cost
- 100
- Weight
- 1
- Notes
- Creates an area of gas in a MBT, characters must roll Vigor when hit and for each round they start in the gas or take a level of fatigue. The gas can either be knockout poison or, for $25 extra, venomous poison (Player Handbook pg 103), lasts for 1 minute.
EMP Grenade
- Name
- EMP Grenade
- Range
- 5/10/20
- Damage
- -
- Rof
- 1
- Cost
- 100
- Weight
- 1
- Notes
- Electromagnetic pulse grenades knock out all electronic devices in a Medium Burst Template. For Androids, power armor, or shielded devices, roll 3d6 nonlethal damage against base Toughness (no Armor).
Flashbang
- Name
- Flashbang
- Range
- 5/10/20
- Damage
- -
- Rof
- 1
- Cost
- 100
- Weight
- 1
- Notes
MBT, affected characters must make a Vigor roll or take the Blind hindrance (Player Handbook pg. 30) for 1d4 rounds.
Characters wearing Night Vision Goggles suffer a -4 to the Vigor roll.
Satchel Charge
- Name
- Satchel Charge
- Range
- 5/10/20
- Damage
- 4d10
- Rof
- 1
- Cost
- 225
- Weight
- 4
- Notes
- HW, MBT, Can be affixed to surfaces. Can set a timer for detonation or detonate as a separate action.
Anti-Personnel Mine
- Name
- Anti-Personnel Mine
- Range
- Detects movement within MBT
- Damage
- 4d6
- Rof
- 1
- Cost
- 500
- Weight
- 4
- Notes
- MBT, Finding a mine requires a Notice roll at –4, and removing it is a Repair roll at –2.
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