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Blaster

Blaster

As a Blaster you gain the following class Features.

Hit Points

Hit Dice: 1d6 per Blaster Level

Hit Points at 1st Level: 6 + your Constitution Modifier

Hit Points At Higher Levels: 1d6 (or 4) + your Constitution modifier per Blaster level after 1st

Starting Proficiencies

Armor: None

Weapons: daggers, darts, slings, quarterstaffs, light crossbows, light guns

Tools: None

Saving Throws: Intelligence, Wisdom

Skills: Choose two from Arcana (also applies as Science), History, Insight, Investigation, Medicine, and Religion

Power Stat: Intelligence, Wisdom, or Charisma

Starting Equipment

Table: The Blaster

LevelProficiency BonusFeaturesDamage DiceMax Adj.
1+2Power Origin (Two 1st Tier adj.)1d61
2+2Destructive Study2d61
3+23d61
4+2Ability Score Improvement4d61
5+3Power Origin (One 2nd Tier adj.), Travel Mode5d62
6+3Destructive Study6d62
7+3Master Destruction (1)7d62
8+3Ability Score Improvement8d62
9+49d62
10+4Power Origin (One 3rd Tier adj.), Destructive Study, Travel Mode (Improved)10d63
11+4Master Destruction (2)11d63
12+4Ability Score Improvement12d63
13+513d63
14+5Destructive Study14d63
15+5Power Origin (One 4th Tier adj.), Master Destruction (3), Travel Mode (Heroic)15d64
16+5Ability Score Improvement16d64
17+617d64
18+618d64
19+6Ability Score Improvement19d64
20+6Apex Power40d64

Power Origin- When You gain your 1st level in any hero class you are able to use your unique talents in a few more ways by focusing it in one of these class roles. As a Blaster, you gain a damage dice pool that you may use by channeling your unique power against a target. The range is 30 ft and only can select one target per Attack Action. However, you additionally gain the ability to modify your attacks by sacrificing some of your attack’s intial force. You may take two first tier adjustments at 1st level but gain more adjustments and adjustments at higher tiers as you advance in your destructive study of choice. Your power origin may develop as you complete challenges and become more powerful.

Destructive Study- When you reach 2nd Level, you choose a destructive study, allowing you to reach into the depths of ultimate destruction, by practicing a role such as Shaper or Afflicter. Your choice grants you features at 2nd Level and again at 6th, 10th, and 14th level.

Travel Mode-

Master of Destruction- At 7th level, you gain and can add a chosen 1st tier debuff or shape to your attacks using your damage dice without expending the dice required for the debuff or shape. After choosing the selected debuff or shape you may not change it until you gain another choice of this feature. At 11th level you may choose a second debuff or shape, and at 15th you may choose a third.

Apex Power- At 20th level, you have reached the pinnacle of your destructive force. Whenever you sacrifice dice to make adjustments as an attack you deal +5 untyped damage to any enemy hit by the attack for each die spent. Additionally, your power origin reaches its pinnacle and your range of effect is up to 1 mile.

Destructive Study Shaper

You focus your study on mastery of the art of shaping destructive force to wreck havoc across the battlefield. Bending, twisting, molding, and controlling your energies until the build up force enough to destroy all that stand in your wake. Some shapers use this immense power in the fight for just and right, whereas others use it for personal gain. However, regardless of why shapers use their individual talents one thing is clear: destruction is coming in a dazzling array of force.

Shaper Savant- Beginning at 2nd level, a shaper add their power stat modifier to each successful attack made against an enemy if they adjusted the attack with a power shape.

Sculpt Power- Beginning at 2nd Level, a shaper can make pockets of relative safety when attacking with a power shape. When you make an attack adjusted with a power shape that affects other creatures that you can see, you can choose a number of them not exceeding your power stat modifier. The choosen creatures automatically succeed on their Saving Throws and take no damage if they would take half damage on a successful save.

Potent Power Shape- Starting at 6th level, your Shaped Powers (attacks you have adjusted with a power shape) affect creatures that avoid the brunt of the Effect. When a creature succeeds on a saving throw against your Shaped Powers, the creature takes half the Shaped Power's damage (if any) but suffers no additional Effect from the attack (this includes any and all other effects that require a save or are adjusted with the attack).


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