Race - Tiefling Species in Marast | World Anvil
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Race - Tiefling

Race - [57]

  Tieflings are known for their magical prowess. They're a magically produced sub-sect of humanity. Colorful humans with horns. Though those of humanity who resisted magic also resisted this change, it was allowed to happen briefly. Now, very few Tieflings exists, all pushed to 'Resident Stars', or modern day Reservations.  

Rules

 
Attribute Modifiers [36]
IQ+1 [20], Will+2 [10], FP+2 [+6]
Reaction [-10]
Reputation (Uncivilized, -4 Reaction from Humans) [-10]
Advantages [66]
Night Vision (+4 in Darkness) [4], Talent (Adept Mages, take any or all Magic skills or Spells at +2) [30], Mind Reading (Telepathy -10%) [27], Innate Attack (Edged Horns, Cutting Damage 1d, Close Melee Range -30%) [5]
Disadvantages [-35]
Dependency (Mana, Very Common, Hourly) [-20], Vulnerability (Tiefling OR Human Bones, Rare, x3 damage) [-15]
Features
Blue or Purple non-human skin tones, Vegetarian (normal bite damage, but cannot process meat), Prominent, thin, ultradense blade-like horns grow from forehead and curve around head with age
Taboo Traits
Not having Empathy advantages is very unusual culturally, as are most Mental Disadvantages with Control Rolls.
Racial Magic and Powers
No restriction on Psionics or Magic
Genetic Ancestor(s)
Scientific Name
Homo Magicus

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