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Lundonia

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A world that takes a lot of the traditional fantasy tropes but attempts to put them in a somewhat more modern context, or at the very least reimagine the setting as a world where Good and Evil are not such obvious polar forces (except in the unique cases of those close to ascending to some sort of godhood), and most individuals are just trying to get by. It is, in prt, a tongue in cheek setting. Loosely based on the Fighting Fantasy and Warhammer worlds of my youth (more the former than the latter, with warring city states, numerous big bad villains plotting from their undergrounds lairs or isolated castles), though I anticipate elements of Pratchett, Monty Python's Holy Grail and podcast Hello from the Magic Tavern creeping in.   Humans remain the major race in this world, though many of the traditional fantasy races (dwarves, elves, orcs, goblins, trolls) are also present. The different races may lean towards Good or Evil alignments (or Lawful, or Chaotic) but, arguably, they find their own motivations, often dictated by traditions, life experience, and the types of charismatic leaders that rule over settlements, command armies, oversee religions or weild magic.   As this is going to form the setting of a game of my own creation, I'll be drawing inspiration from a number of settings. The aim is not to steal the most interesting ideas, but more to identify the most common tropes and consider how a typical person working the nine-to-five with a somewhat modern mindset might see them.

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