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New Kavir (New Kah-Veer)

Demographics

The town has a population of approx 85,000 roughly divided by:

Human: 40%

Dwarf: 27%

Elf: 29%

Goblin: 4%

Government

New Kavir is ruled by an aristocratic elective dictatorship in which nobles and recognized guild leaders vote for a candidate amongst themselves, any who run cannot vote and as such rule usually falls to one of the major aristocratic families of either Appleport , Hotport , Sylquester, Hammerbane or Knapmar

Defences

New Kavir has a curtain wall surrounding the perimeter as well as the Brimstone Fortress as in inner redoubt. The town has a standing army of 1000 men and a rotating militia of 8000. This is complemented by a garrison of 4500 men from the Order of the Nine

Industry & Trade

If the blood of New Kavir is the river then it's heart is the artisans who utilize the kinetic energy from the great watermills to masterfully craft weapons, jewelry, furniture and clothes. The wilds and nearby plains also gives the town access to many a rare beast and their produce ranging from horns to alchemical ingrediants.

Infrastructure

The cities river provides a complex system of watermills to create kinetic energy throughout the town which is stored in a system of weights and gears or consumed immediately by workshops and grain mills. Along with this the city boasts an impressive sewer network for its size.

Districts

The city is divided by a set of codified districts which dynamically move and shift based on the ruling nobles influence and alliances. There is an unspoken agreement that each Noble family is responsible for taxes, policing and maintenance within their districts which forms pseudo mini towns within the settlement.  

Appleport

Appleport is one of the oldest districts within New Kavir and traces its history back to the original founding. This distric is home to fisheries, canneries, taverns, docks and civilian dockyards. It is ruled over by the Appleport noble family  

Hotport

Hotport is the only district that rivals Appleport in terms of history. This district contains barracks, training grounds, military wharfs, blacksmiths, fletchers and artists studios. It is ruled over by the Hotport noble family    

Upper District

The Upper District is the most affluent district in New Kavir it is home to the Market of Accords, Lavish Taverns, Banquet Halls, laboratories and the Embassy for the Order of the 9. It is ruled by the Knapmar noble family    

South Road

The South Road comprises of butchers, taverns, tanners, stables and the Adventurers Guild. It is ruled over by the Sylquester noble family  

New Side

New Side is home to tooling workshops, taverns, jewelers, construction yards, warehouses and the Temple "The Sect of the Seven". New Side is ruled over by the Hammerbane noble family    

Smokehill

Smokehill is an exterior district of New Kavir and consists of taverns and the pyres where the towns dead are sent to be cleansed in fire. The district is ruled over by the Remcoll minor noble family    

East Ward

East Ward is an exterior district of New Kavir and comprises mostly of farms, breweries and taverns. it is ruled over by the Pickdows minor noble family

Guilds and Factions

The Sect of the Seven 
Merchants Guild
The Trackers Guild

History

New Kavir was originally a small campsite for an expedition to explore Pharasma's End lead by Axus Hotport . As news of land roaming with beautiful and rare beasts masking an ancient dwarven civilization grew, as did the number of hunters, archeologists and adventurers travelling to the island trailed by master merchant Sebastion Appleport , selling supplies and weapons as well as chartering maps to then sell eventually sprawled into the city known as New Kavir.
Type
Large town
Population
85,000
Inhabitant Demonym
New Kaviran
Location under
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location

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