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Fisherman

Summary

  A fisherman is one who catches and sells aquatic creatures for a living. It is a thriving profession in the Saltmarsh Region.  

Stats

  A fisherman has the following stats:  

Fisherman

Medium Any Humanoid , Any

Armor Class 10
Hit Points 1d8
Speed

STR
10 0
DEX
12 +1
CON
10 0
INT
10 0
WIS
12 +1
CHA
8 -1

Saving Throws WIS +3
Skills Animal Handling +3 , Nature +3
Languages Any two languages


Description

Fisherman make a living by catching and selling aquatic creatures. They are more dexterous and patient than the average commoner.



Actions

Fishing Rod. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 ( 1d4 ) slashing damage.


 
Type
Agricultural / Fishing / Forestry

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