The Pixies Species in Lords of Kaena | World Anvil
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The Pixies

STANDARD RACIAL TRAITS
  • Ability Score Modifiers: Pixies are sprightly and bright, but physically feeble. -2 Strength, +2 Dexterity, and +2 Intelligence.
  • Size: Pixies are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
  • Type: Pixies are Fey.
  • Base Speed: 20 Feet.
  • Flight: Pixies have long delicate wings which grant them the ability to fly. They have a flight speed of 30 feet and a maneuverability of clumsy.
  • Languages: Pixies begin play speaking Sylvan. Pixies with high intelligence may choose any additional languages.
  • Low-light Vision: Pixies can see twice as far as a race with normal vision in conditions of dim light.
  • Pixie Dust When a pixie fires an arrow from any bow, it can decide to change the arrow’s properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can generate a number of uses of dust equal to its Charisma score each day - the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie’s chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits - it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow. Save DCs are Charisma-based.
    • Charm: The target must succeed on a DC 15 Will save or be affected as though by a charm monster spell for 10 minutes.
    • Memory Loss: The target must succeed on a DC 15 Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory—a pixie typically uses this ability to make the target forget it encountered the pixie so it won’t chase the pixie when he flees).
    • Sleep: The target must succeed on a DC 15 Will save or fall asleep for 5 minutes.
  • Sociable: When members of this race attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.
Scientific Name
Homo Spiritus Parvos
Lifespan
Immune to Time
Average Height
2' to 2'6''
RACIAL FEATS
Airy Step
Attuned to the Wild
Brewmaster
Cautious Fighter
Fearless Curiosity
Guardian of the Wild
Ledge Walker
Life's Blood
Mage of the Wild
Spirit of the Wild
Toxic Recovery

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