The Goblins
STANDARD RACIAL TRAITS
- Ability Score Modifiers: Goblins are fast, but physically weak and mentally impulsive. They gain -2 Strength, +4 Dexterity, and –2 Wisdom.
- Size: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Type: Goblins are Humanoids with the Goblin subtype.
- Base Speed: 20 feet.
- Fast Movement: Goblins gain 10 feet of movement.
- Languages: Goblins begin play speaking Low Ghukliuk and, if they are a slave, the language of their masters. Goblins with high intelligence may choose additional languages from any language.
- Darkvision: Goblins can see perfectly in the dark up to 60 feet.
- Big Teeth: Goblins have maws full of tiny, razor sharp teeth. They gain a bite attack as a primary natural attack that deals 1d4 points of damage.
- Eat Anything: Many goblins have learned to survive by eating whatever they happen across and can digest nearly anything without getting sick. Goblins with this trait gain a +4 on Survival checks to forage for food and a +4 racial bonus on saves versus effects that cause the nauseated or sickened conditions.
- Over-Sized Ears: Goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this racial trait gain a +4 bonus on Perception checks.
Scientific Name
Gobelinus Vulgaris
Lifespan
Less than 40 Years
Average Height
2'8'' to 3'6''
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