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The Fish Isles

A group of few islands located near the shores of rocky lands. About 40% of its coasts are cliffs that reveal white rock underneath the surface. Floating in mid-air rocks are a common sight on those isles. Some are big enough to build a house on top. Not much grows on them though, mostly grass or a bush in rare cases a tiny tree.
Fish Isles are a subordinate of the Wind Empire. They are a main supplier of fish, whitestone, and herben wood in exchange for metal that they lack and need so much on their lands. Even though they are a protectorate under the jurisdiction of the Wind Empire they have their own unique culture.
Humans leaving there have fluffy hair compared to other races. To outsiders, they seem to be floating in the air on their own only being led by the head. People living there have hair in all shades of gray up to pitch black. Their eyes are light blue almost greyish. Humans that inhabit those isles are tougher than people from other races due to the lack of any advanced technology and harsh environment. Most of the work needs to be done manually with tools imported from Wind Empire. Fishers, farmers, and carpenters are well-respected professions since everyone relies on them.
People living there are very spiritual. They praise all forces of nature and thank each of them once a year during festivals, that take place one every season. Small shrines are located around the isles in remote places like on top of floating rocks, caves even the sea. Druids are the only ones that have access to any form of magic but choose not to use it.   They have a few small cities and sometimes incorporate flying rocks with shrines on top into them. From cliff sides of rocks are stretching wind charms that are supposedly bringing luck to one that put them on. They are long dyed red ropes made out of twine tied in such a way to incorporate big metal rings that surround them into the design.
Type
Geopolitical, Protectorate

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