Wizard
Intro text goes here.
Called abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
Styles that employ a sword belong to the Cat family, including the longsword-wielding Lion style and the scimitar-wielding Red Tiger style. Styles that focus on the use of hafted weapons belong to the Bird family, including the handaxe-throwing Eagle style or warpick-wielding Raven style. Styles that use whips, chains, or flails are included in the Snake style family, such as the whip-wielding Viper style. Bladesingers who apprentice to a master typically get a tattoo of their chosen style's animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills. Some non-elves have been chosen over time, but it is a rare feat indeed to gain the trust of a race who has hundreds of years to know how easily that trust can be broken. However, it is still possible to see other races practice bladesinging, and elves often watch on with interest to see how this being might twist the training to their own unique style.
Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.
Subclasses
Official
School of Abjuration
The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.Called abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.
School of the Bladesinger
Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Styles of Bladesinging are broadly categorized based on the type of weapon employed, and each is associated with a category of animal. Within that style are specializations named after specific animal types, based on the types of spells employed, the techniques of the master, and the particular weapon used.Styles that employ a sword belong to the Cat family, including the longsword-wielding Lion style and the scimitar-wielding Red Tiger style. Styles that focus on the use of hafted weapons belong to the Bird family, including the handaxe-throwing Eagle style or warpick-wielding Raven style. Styles that use whips, chains, or flails are included in the Snake style family, such as the whip-wielding Viper style. Bladesingers who apprentice to a master typically get a tattoo of their chosen style's animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills. Some non-elves have been chosen over time, but it is a rare feat indeed to gain the trust of a race who has hundreds of years to know how easily that trust can be broken. However, it is still possible to see other races practice bladesinging, and elves often watch on with interest to see how this being might twist the training to their own unique style.
School of Conjuration
Wizards in the School of Conjuration favor spells that produce objects and creatures out of thin air. They can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on their behalf. As their mastery grows, conjurers learn spells of transportation and can teleport themselves across vast distances, even to other planes of existence, in an instant.School of Divination
The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. Those who follow the path of divination strive to part the veils of space, time, and consciousness so that they may see clearly, in past, present, and future. Diviners work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.School of Enchantment
Those who fall under the description of an enchanter have honed their ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.School of Evocation
Evocation wizards focus their study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.School of Illusion
Illusionists focus their studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. The magic is subtle, but the illusions crafted by their keen minds make the impossible seem real. Some illusionists—including many gnome wizards—are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.School of Necromancy
The School of Necromancy explores the cosmic forces of life, death, and undeath. As necromancers focus their studies in this tradition, they learn to manipulate the energy that animates all living things. over time, necromancers learn to sap the life force from a creature as their magic destroys its body, transforming that vital energy into magical power to be manipulated.Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.
School of Transmutation
Transmuters are students of spells that modify energy and matter. To those within the School of Transmutation, the world is not a fixed thing, but eminently mutable, and they delight in being an agent of change. Transmuters wield the raw stuff of creation and learn to alter both physical forms and mental qualities, magic giving them the tools to become a smith on reality's forge.Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.
School of War Magic
A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses. Followers of this tradition are known as war mages. They see their magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters' magical energy against them. In great battles, a war mage often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage's typical response: "What good is being able to throw a mighty Fireball if I die before I can cast it?"Unearthed Arcana
School of Scribes (UA)
Homebrew
School of Beguilement
Those who think charm and misdirection are the trades of the bard and warlock never heard of the arcane colleges specializing in Beguiling magic. The tradition blends enchantment and illusion magic, rather than specializing in either of those schools. Followers of this tradition are known as beguilers and believe a brilliant mind beats a charming personality. They see magic as a way to persuade, deceive, entertain, and hide and believe fooling the mind is magic's most potent use. Beguilers are suave and adept spies, equipped to infiltrate any organization or compound without detection or with minimal casualties.School of the Bowsinger
School of Chronurgy
School of Demonology
While its name suggests an exclusive bond with demons, demonology specializes in the study of all creatures from the Lower Planes. A student of demonology is immersed in the study of occultism, seeking knowledge about demons, devils, and fiends—all with the goal of harnessing their power and potentially even their beings to bend to the wizard's will. Due to their time dealing with these foul creatures, demonology wizards are at constant risk and danger, meddling with powers well beyond their power. These wizards are meticulous: one wrong word or crooked line while casting a spell could spell disaster. At best, a mistake costs an arm, leg, or life. At worst, the wizard's soul could be torn from their body and subjected to eternal torment in the Lower Planes. Akin to necromancers, the study of demonology and the bond these wizards have with fiends and demons tends to make them unpopular amongst average folk. Not every demonologist is evil, but the longer they deal with beings of the Lower Planes, the greater risk of them becoming evil.School of Hedge Magic
Practioners of hedge magic curiously (and ironically) devote themselves to a special understanding, study, and perfection of the lowest forms of magic—in stark contrast to the lofty aspirations of most of their peers. They recognize and emphasize the importance of the fundamentals, the flexibility afforded to those well-versed in cantrips of mere but inexhaustible power. Hedge wizards seek to maximize the utility and strength of basic spells other scholars of the arts would normally dismiss or disregard, employing cantrips to great effect, either in mundane life or in the midst of adventure.School of Lore Mastery
Lore Mastery is an arcane tradition fixated on understanding the underlying mechanics of magic. It is the most academic of all arcane traditions. The promise of uncovering new knowledge or proving (or discrediting) a theory of magic is usually required to rouse its practitioners from their laboratories, academies, and archives to pursue a life of adventure. Known as savants, followers of this tradition are a bookish lot who see beauty and mystery in the application of magic. The results of a spell are less interesting to them than the process that creates it. Some savants take a haughty attitude toward those who follow a tradition focused on a single school of magic, seeing them as provincial and lacking the sophistication needed to master true magic. Other savants are generous teachers, countering ignorance and deception with deep knowledge and good humor.School of the Mage Hunter
Some societies deem the practice of magical arts as sacred and too dangerous to be taught to any but a worthy few. In order to prevent the weave from being defiled by renegades some institutions regulated the use of magic in their region. Those who tracked and dealt with offending spellcasters were known as mage hunters. With the influx of many new creatures and magics from beyond the Material Plane, mage hunters of today have shifted their focus from regulators to preservers. They strive to hunt down and eliminate magical threats and extraplanar entities, vowing to never allow corrupt and twisted magics from ravaging their homeland. Many mage hunters in litosvide strive to take out necromancers and potential liches before they grow in power, while others work as simple assassins to track down a lone mage.School of Philosophy
Members of the School of Philosophy are as much a theorist as they are a practitioner of the arcane arts. A student of magic, Philosophers do not focus on a single school but seek to use logic and methodology to explore all mystical secrets. Other schools denounce the rhetoric of these so-called philosophers, often faulting them for sharing the esoteric teachings that most seek to keep to themselves.School of Reconstruction
Reconstructionists focus their study on manipulating magic in a way that turns the destructive power of arcane evocation into rejuvenating magic. For others, this gift manifests from faith, a pledge to a patron, or a deity's behest. Many arcane colleges have unlocked these regenerative powers from tireless hours poring over holy texts and alchemical manuals. While most wizards find outlets as talented enchanters, military artillery, or ward-makers, the students of this school could apply their versatility to any employment in nearly every setting, even that of an adventurer. In Litosvide, the theory of Reconstruction was discovered just a short year after the Collapse, by a gnome named Guarigione Corto , who discovered how to transfer evocational energy into repurposed healing magics. With the clerical faith suffering a sudden loss of power and healing, the School blossomed. In the present age, most licensed and trained doctors are at least familiar with the Evocational Reconstruction theory.School of Theurgy
A number of deities claim arcane magic as their domain, for magic is as much a part of the fabric of the cosmos as wind, fire, lightning, and all other primal forces. Just as there are deities of the sea and gods of warfare, the arcane arts feature their own divine patrons. Such deities often have clerics, but many gods of magic bid their followers to take up the study of wizardry. These religious magic-users follow the arcane tradition of Theurgy, and are commonly known as theurgists. Such spellcasters are as dedicated and scholarly as any other wizard, but they blend their arcane study with religious devotion.
Subclasses:
Official
- School of Abjuration
- School of the Bladesinger
- School of Conjuration
- School of Divination
- School of Enchantment
- School of Evocation
- School of Illusion
- School of Necromancy
- School of Transmutation
- School of War Magic
- School of Scribes (UA)
- School of Beguilement
- School of the Bowsinger
- School of Chronurgy
- School of Demonology
- School of Hedge Magic
- School of the Mage Hunter
- School of Lore Mastery
- School of Philosophy
- School of Reconstruction
- School of Theurgy
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