Rhea Kierith
Mental characteristics
Personal history
Rhea Kierith used to think she liked adventurers than she thought she hated them, now she's not sure. Rhea was born in the small mountain town of Snake's Canyon in between the Greypeak mountains. Her father was the mayor Granha Kierith and her mother was the retired adventurer Mara Kierith. Both parents wanted to raise her to be the next mayor of Snake's Canyon one that could both lead and protect her people, so her father taught her law, language, and how to read people while her mother taught her swordplay, archery, and alchemy. Rhea on the other hand wasn't particularly interested in leading the town instead she was fascinated by people watching, using the skills her father taught her she would spend hours watching people walk past trying to ascertain at a glance who they were and what they were doing. She particularly loved watching the rare traveling adventurer, they were like treasure chests of secrets. Where were they from? Where are they going? What is driving them? She dreamed of growing up to be a innkeeper or a tavern owner in a big far off city like Neverwinter where there would be a constant stream of new people and adventurers to watch. Of course being the the only daughter of the two most powerful people in town who would spend hours watching people from the side of the road Rhea didn't have many friends. In fact she only had one Marco DeLane the son of the local innkeeper . Marco was a friendly charismatic young boy who could have been friends with anyone in town but he hung out with Rhea for one reason; Marco shared Rhea's hobby of people watching and Rhea and Marco would spend hours doing nothing but watch people go by arguing over who the people really were and what they really were doing. When Rhea was 12 one of her mothers old adventuring friends arrived in town talking about a strange little town called Thornwall. Mara agreed to join the expedition as a bodyguard. Rhea begged to join wanting to see a real adventure with her own eyes but her mother turned her down and left alone. One month later she disappeared Two days after that a strange letter arrived addressed to Granha "Something is wrong, I never should have come here I'm leaving town tomorrow and heading back home as fast as possible. But, if I don't make it remember Thornwall... and say goodbye to Rhea for me. Love ----" Granha was terrified. Some psychopath had sent him their mad scrawling and not only that they knew about his young daughter! And Thornwall? What about it? Sure he had about it from... someone, bu,t as far as he could tell it was tiny little town know one had ever bothered to live in! Rhea however, after sneaking a peak at the letter before Granha burned it, was enthralled in the mystery of it and changed her goal, she would grow up to be an adventurer and strike out to Thornwall on her own to learn who sent the letter and why. So for the next 11 years she trained honing the rudimentary swordplay and archery she already learned from... someone and finally set out on her first adventure. Than halfway through her trek to Thornwall it all came back. She doubled her pace she had to see her, her mother! Rhea Kierith was one of the first to return to Thornwall after the incident, she saw the dead hydra, she met Lazlo and Vincent and learned everything. We know what happens next Rhea returns to Snake's Canyon only to find it in ashes of the 157 residents of Snake's Canyon 42 survived the accident. Marco was one of them, her father was not. Throughout the long arduous legal battle that followed Rhea's perception of adventurers changed from that of fascinating chests of secrets to nothing but bundles of avarice doing everything they could to prevent justice just to save an extra copper. When Rhea got the expansion in Saltmarsh Marco left with the survivors to work on rebuilding the town. Rhea was determined to change Acquisitions Incorporated from the inside for the better but after her first month of barely scraping by and especially after what happened to Zhao she doesn't know what to think, much less do, anymore.




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