Character Creation (System)
In order to play a character in this setting, one has to create a character first. All stats and abilities are written down onto a character sheet.
Characters can be religious. Their god or pantheon can also be choosen freely. The class determines the combat fighting style. A class can be traditional like 'Axe Warrior' or unique like 'Chopstickthrower'.
Each new character gains 50 skill points (1 point represents 5% of success). Those points can be assigned to skills: the more points a skill has, the higher the chance to succeed. However, a skill cannot have more than 16 points). If a character uses a skill, he does a Skill Roll and throws a 1d20. If the value is below or even the skill value, the skill succeed.
Each new character can choose one of two pattern for their attributes. 1 value of a pattern must be assigned to one attribute:
As for the Battlestats, if the respective Attribute has a value of 1 or 2, the Battlestat value is 6. If the respective Attribute has a value of 3, the Battlestat value is 7, else 8. Battlestats increases in value whenever a character levels up.
In addition, a character has Health Points (HP). The starting HP for a character is 12 if constitution has a value of 1 or 2, 13 if the value is 3 and 14 if the value is 4. Like Battlestats, HP will increase over time.
Each new character can have up to 6 different abilities, but no more than 1 passive ability and 1 ultimate ability at a time.
If all steps are followed correctly and you read this line now, your character creation's finished!
General Data
The first section of the character sheet is about General and Background Information. Name, sex and age can be choosen freely. Each character belongs to a civilization. The following table shows all available civilizations for character creation with their traits:Civilization | Height | Weight |
---|---|---|
Humans | 150-190 cm | 50-100 kg |
Half-Humans | 100-240 cm | 30-150 kg |
Dwarves | 100-150 cm | 50-50 kg |
Elven | 150-190 cm | 30-65 kg |
Orcs | 190-240 cm | 100-150 kg |
Iceborn | 150-190 cm | 50-100 kg |
Characters can be religious. Their god or pantheon can also be choosen freely. The class determines the combat fighting style. A class can be traditional like 'Axe Warrior' or unique like 'Chopstickthrower'.
Talents, Skills & Professions
Skills represent learned actions mainly used out of combat. A skill belongs to one of these classes: physical doing (i.e. running, climbing knowledge (i.e. mycology, alchemy) or social (i.e. lying). Skills can be choosen freely.Each new character gains 50 skill points (1 point represents 5% of success). Those points can be assigned to skills: the more points a skill has, the higher the chance to succeed. However, a skill cannot have more than 16 points). If a character uses a skill, he does a Skill Roll and throws a 1d20. If the value is below or even the skill value, the skill succeed.
Attributes & Battle Stats
Attributes are stats to represent the general power of a certain trait. There are six attributes: Strength, Precision, Intelligence, Constitution, Agility and Charisma. Furthermore, those stats have direct impact on Battle Stats used in combat. The Battle Stats are: Melee Attack (uses Strength), Ranged Attack (uses Precision), Magic (uses Intelligence), Tank (uses Constitution) and Dodge (uses Agility). Click here to see how these stats are used in combat.Each new character can choose one of two pattern for their attributes. 1 value of a pattern must be assigned to one attribute:
- Pattern 1: 1,1,2,2,3,3
- Pattern 2: 1,1,2,2,2,4
As for the Battlestats, if the respective Attribute has a value of 1 or 2, the Battlestat value is 6. If the respective Attribute has a value of 3, the Battlestat value is 7, else 8. Battlestats increases in value whenever a character levels up.
In addition, a character has Health Points (HP). The starting HP for a character is 12 if constitution has a value of 1 or 2, 13 if the value is 3 and 14 if the value is 4. Like Battlestats, HP will increase over time.
Abilities
Last but not least, each character has certain abilities which can be used in combat. Those abilities are usually within the range of their class. Abilities are more powerful attacks than normal weapon attacks, but they have higher cost in order to cast. There are several ability types:- Passive Ability
- Toggleable Ability
- Weapon Ability
- Magic Ability
- Ultimative Ability
Each new character can have up to 6 different abilities, but no more than 1 passive ability and 1 ultimate ability at a time.
If all steps are followed correctly and you read this line now, your character creation's finished!
Rulesets / Systems
Action Points
Character Creation
Combat
Health Regeneration
Level Up
Lock Picking
Magic
Materials
Movement
Range
Status Effects
Travel
Travel Cards
Vision
Weather
Action Points
Character Creation
Combat
Health Regeneration
Level Up
Lock Picking
Magic
Materials
Movement
Range
Status Effects
Travel
Travel Cards
Vision
Weather
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