Action Points (System)
Action Points (AP) are a resource used in fights to regulate ability usage. Each participant starts a fight with 1 AP and regenerates 1-4 AP base on their agility attribute at the start of their own turn. A participant can have a maximum of 6 AP at a time. The following table shows a general rule of thumb of the AP costs for actions:
*: Action is usually considered as an Attack Move.
Action Point Cost | Action type |
---|---|
1 | Attack Move with a Weapon |
1 | Offensive Action |
0 | Passive Ability |
2-4 | Active / Castable Ability |
1-4 | Magical Ability |
1-2 | Toggleable Ability |
6 | Ultimative Ability |
1 | Dodge |
1 | Skills / Talents |
? | other |
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