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Labyrinth of Mon

24/1/382 HF

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BE WARNED, THIS IS A NOT SAFE FOR WORK SETTING WITH THEMES OF CONSENSUAL HARD VORE / CANNABILISM. READER DISCRETION IS HIGHLY ADVISED.   The Labyrinth of Mon is a massive series of tunnels, caves, and entire biomes located on the Island of Mon in the world of Thisvar. Above the surface, the world is in the middle of a shakey four-faction alliance between the Mountainfolk (dwarves, gnomes) the Forest-Folk (Elves and Halflings), the Empire (Humans) and the Northern Kingdoms (Northfolk).   However, the main focus is on the labyrinth. A millenia ago, the God of the Sun, Cyrus, imprisoned a rival god and his followers beneath the ground on the Isle of Mon. In doing so, he also cursed them to take on new forms called "mon" or monsterfolk. Goblins, hellhounds, trolls, vampires, and anthropomorphic species of many MANY different types are just a fraction of the species in the labyrinth. These forms are quasi-immortal, as the curse of the Labyrinth gaurantees that anyone who dies in the labyrinth is recreated every Sunday (a cruel joke, as Cyrus is the god of the sun.)   Upon their imprisonment, Cyrus made the Labyrinth a place where the soldiers of his empire (humans) could train in battle. Thus, many seeking fame and fortune head to the labyrinth to become adventurers within it's depths.   Importantly, there are rules for topdwellers. Humans, elves, dwarves, gnomes and halflings can't stay in the labyrinth for more than a week, or they become mon themselves, a great heresy.   Or at least, that's what the followers of Cyrus believe.   In truth, the mon are not savage heretics, but a very well-organized society, with governments and laws and complex social structures. After all, they were normal topdwellers once.   However, the magic of the labyrinth has led to some bizarre consequences. Normal livestock can not be kept in the labyrinth, only monsters, and monsters are INCREDIBLY hard to domesticate. More importantly, the magic of the labyrinth forces it's residents to need meat. While one cannot die of hunger in the Labyrinth (nor feel pain), it creates incredibly intense hunger pangs which are still very VERY unpleasant and debilitating for mon. Rather than hunt down wild monsters (difficult) or worse, feed on adventurers (their meat isn't all that tasty, eating them makes them mad, AND it's often more difficult than hunting monsters), the mon have taken to eating each other.   As ghastly as one might think that is, the mon have found it to actually be quite a pleasant adaptation. Mon meat is actually quite delicious, it turns out, and a side effect of the labyrinth's magic seems to turn pain into pleasure for Mon. More importantly, mon have found that by staying together as groups of predator and prey types, there's a safety in numbers from those who would harm them, either for sport like adventurers do, or for food as other mon would. Thus, most of society now revolves around "farms."   Livestock contracts are made between predator and prey, where powerful and well equipped predators give safety, community, and even companionship to livestock mon in exchange for weekly butchering, feeding, and all the other fun stuff in that vein. Farmers are held to strict laws set down by the "Regulators," the police force of the labyrinth that has jurisdiction on most (but certainly not all) city floors, and all of these arrangements are consensual.   If one does not wish to be a farmer or a livestock, they can choose to become a free-ranger. Free-rangers are not nearly as protected as Livestock are, and take risks by going solo on the wildfloors of the Labyrinth. As mon adventurers, their focus is on exploring the labyrinth they live in, finding unique new items, places, and phenomena, and making a living through that. However, there are few laws preventing other mon from hunting them down in the wilderness, and from that the term "Hunter" has taken on a new meaning, as a free-ranger hunting other free-rangers. Free-rangers are typically safe on city floors, however.   Many other hedonistic aspects have been taken to the extreme in this new world, as the untethering from death's snare has made many otherwise unthinkable acts perfectly acceptable in this realm. All these strange goings-on seem too strange to be a coincidence... and perhaps they aren't. Perhaps all of this is by design. Whatever the case, the mon are just happy to partake in this strange new world, with adventurers constantly being turned into mon... whether by staying too long, dying and being reborn... or even taking a bite of mon meat, the surest way to seal one's fate down here.

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