Lammetrians Ethnicity in Kronis | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Lammetrians

One of the oldest native populations in existence, the Lammetrians are both proven warriors full of zeal and magnanimous arbiters of tolerance. Famous for their mercenaries and seafaring expertise.

Home Region: Lammetrian Coast
Origin: Disparate tribes united around 600 BR
Presence: Steadfast
Common Religions: Lammetrian Syncretism, The Center of the World, Makan Pantheon   Real World Influence: Assyrian, Spartan, Ancient Persian/Median   5e Additions:
Magic Proficiency: Enchantment
Non-Magic Proficiency: Religion
 

History

Ancient Lammetria

The Lammetrians grew up in an isolated region away from most other cultures, where peace reigned with an iron fist. Lammetrians are known to be the most peaceful and tolerant people in all of Kronis. Unlike the nearby Srians, the Lammetrians sought contact with possible neighbors, which led to them forming a vital trade hub for the inner seas of Kronis.   Early Lammetrian society revolved around its religion, simply known as the Lammetrian Pantheon. The pantheon included only two gods: Anri the God of Peace and Akros the God of Wrath. In accordance with their faith, offensive wars NEVER occurred. Furthermore, children who showed signs of wrath - frequent tantrums, disobedience, and general aggression - were forced into military training. This resulted in a highly trained military class of aggressive soldiers when they came of age. Compounded with the fact that Lammetria was rarely at war, this meant that those pressed into the military were sold as mercenaries for other wars abroad.   Ancient Lammetria was classified by its average citizens who worshipped Anri the Peaceful, while the military class worshipped Akros the Wrathful. Towards the turn of the era, Lammetria suffered its largest rebellion by the very mercenaries it nurtured. Fed up with their enslavement, many mercenary companies broke away and formed the state of Challia, where the heresy of Akros took root. For the next few centuries, Lammetria and Challia were intense rivals.   When the Morosian Empire began to emerge in the 100s AR, they used Lammetria's own mercenary program against them to gain a presence on Barakon (Southern continent). Lammetria's military, already depleted by frequent wars with Challia and plagued by desertion, was no match for Morosia's might. By 265 AR, a 15-year siege of Lameta marked the end of the Lammetrian dominion.  

Empire of Thyzanti

The dissolution of Lammetria proper created several fallout/successor states to the west. Among these was Thyzanti, a state ruled by a single leader instead of the traditional council or assembly. The rulers of Thyzanti bided their time for revenge against Morosia. They first reunited small independent Lammetrian cities around 380 AR, and resolved to worship both Anri and Akros in equal measure - and also not force or sell citizens into soldiering.   Plans to strike against Morosia never truly came to fruition. Several wars were waged and each time saw Thyzanti forced to pay reparations. The rise of Mako in the west put further pressure on the struggling Empire. Unbeknownst to the Lammetrians, Mako and Morosia refused to outright annex Thyzanti, and both preferred to keep it as a buffer state.   Fortunes turned for the better for Lammetrians in 700 AR. Bypassed almost entirely by the Dresnid invasion, Thyzanti was able to capitalize on the weakness of Morosia on Barakon and began to solidify itself as the one true Lammetrian state.   Currently, the Lammetrians are split between those who lived under Morosia and those who did not. The latter now seek to unite and liberate a people who may not wish to be.

Traditions

Ancient and old practices consisted of pressing unruly and wrathful children into military training - and later to service when they came of age. Collectors called "Wardens" would make monthly or sometimes weekly trips to residencies to collect any children deemed as such by their parents or mentors.   Worship of Anri and peace often included the harvesting of branches from trees and plants of all kinds and exchanging them with your neighbor. This evolved into the newer tradition of exchanging different colors of flowers to symbolize different messages. While green is the most prevalent color of peace for the Lammetrians, white and purple flowers convey the same message. Roses and red symbolize Akros, and more often is perceived as a threat or warning. Chamomile flowers are the symbols of good luck while lilac are of bad luck. Yellow flowers signify deceit and sadness, and blue of conquest.   Modern traditions now also pertain to worshipping Anri and Akros in equal measure. To a modern Lammetrian, there are times when violence and aggression are necessary, but Anri and tolerance is always the preferred option.

Fantasy Additions

The Lammetrians are overwhelmingly elvish, and have spread their dialect far and wide. Both Trebisozi and Lammetrian elvish have some distinct similarities and can sometimes be used interchangeably. The Lammetrians specialize in enchantment magic and have mastered the effects of charm. Most Lammetrians one comes across will be proficient in religion as well, given how intertwined with the culture it is.
Artwork link

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!