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One Shot Structure

ChapterSession TitleSession Description/Abstract
0
Pie Peril
/Welcome to Everny
An introduction to the world of Dungeons and Dragons with a simplified set of rules and preprepared characters.
Our Party arrives in the town of Everny in time for the annual carnival. One of the store owners needs the players' help. The party must use their wits and imagination to solve the problem, and may have to throw a few spells and fists to achieve success.
1
The Test The Mage Yanrish is advertising for plucky adventurers to help them achieve their ends. Before sending them out, he first wants to get to know them and ensure that they can create a mutually beneficial partnership. The mage also seeks to test their skills and resilience, can the party pass The Test?
2
Visiting Lord Wraithmore Having successfully completed The Test, the mage Yanrish sends the party to the castle recently inherited by the Lord Wraithmore. There is a certain artifact that the mage has been promised, but it seems that the Lord is less than keen to part with it. Our players must find a way to retrieve the artifact, by persuasion or by force.
3
Returning the Am'Ver'Nat With the magical Am'Ver'Nat successfully retrieved, the party begin their journey back to the capital to return the artifact to the mage. Their peaceful and pleasant walk, soon leads them to an unforseen adventure, that challenges them to their limits, and possibly beyond.
4
Assault on Yanrish Tower Enjoying a drink at their favourite tavern, the party are suddenly interrupted by a magical message from their sponsor, the mage. He's in trouble, being assaulted from unknown parties trying to steal the Am'Ver'Nat and needs their help. The party must fight their way to him, and support him against the assault on his home.
5
Winter Special
Saving Gingerbread Village
The Party are summoned to Yanrish's tower at the behest of Nick, an old friend. His village in the far North has been subject to several raids over the last few days, and he needs help to determine the source of these and put a stop to them.
6
Seeking a caretaker Following the unexpected discovery upon resolving the raids against Nick's village, Yanrish is keen to find someone to take it off his hands. He sends the party to one potential area that aid might be found within. As ever, nothing is quite as expected, and the party soon find themselves in the midst of an entirely new adventure.
7
To Ebrishar Based on the clues found in the previous session, the party head to the mountains to seek their quarry. The dwarvern mines within are their starting point, but these mines are much quieter than expected. What has happened here, and will they find wht they seek?

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