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Tony the Crystalbore Beetle

Tony is a Crystalbore Beetle that was found in a cage in the Shadowbrokers hidden lair in eastern Frostholme. Tony and Balthasar found company in each other and forged a bond of strong loyalty and commitment to each other.   Throughout their travels the party discovered that Tony was quite capable of assisting in combat, proving a fierce defender of Balthasar. Tragically, Tony was struck down by some Lizardmen in The Shifting Woods, putting his body in harms way to protect Balthasar while he awaited the back up of his allies.

Physical Description

Body Features

Skill Tree:



Tony has different skills that can be chosen when Balthasar reaches certain levels, ones in italics have been selected:

Level 4 Choices:


Option 1: Enhanced Senses
Enhanced Senses: The beetle's keen senses are further developed. It gains advantage on Wisdom (Perception) checks that rely on sight, in addition to smell.

Option 2: Tough Hide
Increased HP: The beetle's hit point maximum increases by an additional 10 hit points.

Option 3: Swift Striker
Increased Speed: The beetle's speed increases by 10 feet.

Option 4: Toxic Secretions
Toxic Secretions: The beetle’s body secretes a mild toxin. Any creature that grapples the beetle or is grappled by it takes 1d6 poison damage at the start of each of the beetle’s turns.

Level 6 Choices


Option 1: Burrower
Burrow Speed: The beetle gains a burrow speed of 20 feet. It can burrow through dirt, sand, loose earth, and through solid rock.

Option 2: Hardened Carapace
Increased AC: The beetle's AC increases by 2 due to its hardened shell.

Option 3: Quick Reflexes
Evasion: When the beetle is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Option 4: Symbiotic Bond
Shared Healing: Whenever the cleric casts a healing spell, the beetle regains hit points equal to half the amount healed, provided it is within 30 feet of the cleric.

Level 8 Choices


Option 1: Venomous Bite
When the beetle hits a creature with its Bite attack, the creature must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Option 2: Rallying Cry
As an action, the beetle can let out a loud, rallying cry. All friendly creatures within 30 feet of the beetle gain advantage on their next attack roll made before the start of the beetle’s next turn.

Option 3: Camouflage
The beetle gains proficiency in Stealth, and it has advantage on Dexterity (Stealth) checks made to hide in natural environments such as forests, jungles, or caves.

Option 4: Thick Exoskeleton
The beetle gains resistance to one of the following damage types: fire, cold, lightning, or acid (choose when the ability is selected).

Level 10 Choices


Option 1: Protective Aura
The beetle emits an aura of protection within 10 feet. Friendly creatures within this aura have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Option 2: Winged Escape
The beetle gains the ability to fly for short distances. Once per short or long rest it gains a flying speed of 30 feet, but it cannot stay airborne for more than 1 minute at a time and must land at the end of this duration. It must complete a short or long rest before it can use this ability again.

Option 3: Earthquake Stomp
As an action, the beetle can stomp the ground, causing a tremor in a 20-foot radius. All creatures other than the beetle in that area must succeed on a DC 14 Dexterity saving throw or be knocked prone.

Option 4: Regeneration
The beetle regains 5 hit points at the start of its turn if it has at least 1 hit point. If the beetle takes fire or acid damage, this trait doesn’t function at the start of the beetle’s next turn.

Mental characteristics

Personal history

Basic Stats (Level 1)
AC: 14 (natural armor)
HP: 15 (2d10 + 4)
Speed: 30 ft.
STR: 15 (+2)
DEX: 10 (+0)
CON: 14 (+2)
INT: 2 (-4)
WIS: 10 (+0)
CHA: 4 (-3)
Skills
Perception +2
Senses
Darkvision 60 ft.
Passive Perception 12
Traits
Keen Smell: The beetle has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The beetle has advantage on an attack roll against a creature if at least one of the beetle's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage.


HP Scaling
The beetle gains 5 hit points for each level the cleric gains beyond the 1st.

Ability Score Improvement
The beetle gains a +1 bonus to one of its ability scores of your choice at the cleric's 4th, 8th, 12th, 16th, and 19th levels.
Date of Birth
13 Chillveil
Date of Death
6 Icemourne
Life
1462 1463 1 years old
Circumstances of Death
Protecting Balthasar
Place of Death
The Shifting Forest
Children
Gender
Male
Height
32 lbs
Weight
2"4
Enemies Killed1

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