Downtime Activities
This page documents the downtime mechanics to be used in our campaign.
Masters & Trainers will provide a faster progress towards the minimum time taken to upskill. I.e If the requirement is 180hrs to gain expertise in Hunting successfully training with a Master hunter could add 2-4 hours of progress per hour spent instead of 1. Books of higher quality may also teach a skill faster.
During overland travel each player may take 1 activity per DAY with the exception of elf/half elf and other such races who do not require as much sleep who can instead take a second night time appropriate activity.
For activities that require progress 1 activity amounts to 1 hr of progress.
Can use your time during the day to do downtime activities if that is what you guys want to do at a 1hr = 1hr ratio.(7am-6pm) After 6pm - morning = 2hr of downtime activity. (4 for Brat) A full day of downtime in a city consists of 13hrs a day (15 for Brat)
Hunting and gathering activities while in a city require 8hrs to complete.
Attempt to find game to hunt to feed the party.
Disadvantage when hunting at night for anyone that does not have dark vision.
If fishing, will require fishing supplies. Only requires 4hrs if in a location with access to fishing ponds/rivers
Check: Survival
Proficiency required: Survival
Tool: Any weapon
Attempt to find natural materials. Requirements differ based on the desired material:
Medicinal herbs: Used for potion making and creating healing kits.
Check: Nature
Proficiency required: Nature or herbalism kit
Tool: Herbalism kit or knife/sickle. Herbalism kit lowers the DC of the check
Poison Herbs: Used for creating poisons.
Check: Nature
Proficiency required: Nature or Poisoners kit
Tool: Poisoners kit or knife/sickle. Poisoners kit lowers the DC of the check
Magical Herbs: Used for creating other kinds of magical potions
Check: Nature
Proficiency required: Nature or Herbalism Kit or Alchemists' Supplies
Tool: : Herbalism kit or Alchemists' Supplies or knife/sickle. Herbalism kit lowers the DC of the check
Ore: Used to smelt and potentially sell
Check: Strength
Proficiency required: Smiths tools
Tool: Mining pick
Note: Low chance of success when not near mountain ranges
Fletching Materials: Used for creating arrows
Check: Perception or Nature
Proficiency required: None
Tool: Knife or Saw
Note: Higher success with saw
Berry/Food Forraging: Gather food for the party to eat
Check: Nature
Proficiency required: None
Tool: none
Gather hops: Gather supplies to be brewed in to alcohol
Check: Nature
Proficiency required: Brewer's Supplies
Tool: Brewer's Supplies
Work towards gaining a an ability score.
Progress: 250 hrs
Gather intel on a person, their likes/dislikes/history
Requirements: Must be in a location where there are people who know the person
Progress: Amount of info varies based on time spent doing it
Keep an eye out for enemies/ambushes while travelling
Check: Perception
Use the parties rations to create a better meal, potentially using less rations or gaining other benefits
Check: Cook's Utensils
Proficiency Required: Cook's Utensils
Tool: Cook's Utensils
Read a book you have acquired to gain progress in that skill. Does not require checks.
Takes 180 hrs to gain proficiency + a skill check at certain milestones
Attempt to repair an item. Too many failed attempts will result in the item breaking permanently
Proficiency required: Listed on item
Progress required: 5hrs
To create an item you must meet the proficiency and/or Tool requirement and are able to craft any common item associated with that tool/skill. To craft uncommon or higher items you will need to find a master to train you or a book that can teach you the appropriate skills/recipes.
Failed checks will slow progress. Too many failed checks will result in failure, consuming your resources with nothing to show for them.
Uses: Medicine Kit with missing charges. 3 medicinal herbs for 1 charge
Check: Medicine
Proficiency Required: Herbalism Kit
Tool: Herbalism Kit
Progress Required: 4 hours per charge
Uses: 10/30/70/150 Fletching materials
Results in: 1-50 Arrows depending on rarity
Check: Woodcarvers Tools
Proficiency Required: Woodcarvers Tools
Tool: Woodcarvers Tools
Progress required: 10 hrs, 3 checks
Create healing potions, poisons or other magical potions
Uses: 1 Empty Vial and 10/30/70/150 medicinal herbs, poisonous herbs, magical herbs depending on the potion.
Check: Poisoners Kit (Poisons) or Alchemist's Supplies (Potions)
Proficiency Required: Poisoners Kit (Poisons) or Alchemist's Supplies (Potions)
Tool: Poisoners Kit (Poisons) or Alchemist's Supplies (Potions)
Progress Required: 10hrs, 3 checks.
Create alcoholic beverages, to create anything other than the standard wine/ale you will need to learn the recipe to brew it from the brewer that specializes in it
Uses: 1 Empty Jug and 10/30/70/150 hops
Check: Brewer's Supplies
Proficiency Required: Brewer's Supplies
Tool: Brewer's Supplies
Progress Required: 10hrs, 3 checks.
Use your spell slots and calligrapher's supplies to create spell scrolls
Uses: Lvl 1-3 spells use any blank paper. 4-6 uses High Quality paper. 7-9 uses Arcane Paper
Check: Arcana
Proficiency Required: Arcana & Calligrapher's Supplies
Tool: Calligrapher's Supplies
Progress Required: 10hrs per spell level, 3 checks.Requires spell slot every time the activity is resumed
Use cartographer's tools to create maps of areas you've travelled, helps with finding your way in the future or can be sold
Uses: Blank paper
Check: History
Proficiency Required: Cartographer's Tools
Tool: Cartographer's Tools
Progress Required: 10hrs, 1 check
Use your current rations to create a higher quality ration
Uses: 4 Rations
Results in: 4 Quality Rations
Check: Cooks Utensils
Proficiency Required: Cooks Utensils
Tool: Cooks Utensils
Progress Required: 10hrs, 1 check, consumes rations on failure
Create things strictly made of glass. I.e Vials
Uses: Glass supplies
Check: Glassblowers Tools
Proficiency Required: Glassblowers Tools
Tool: Glassblowers Tools
Progress Required: 10 hrs, 1 check
Create jewellery using various supplies
Uses: Gold/Silver bars + various gems
Check: Jeweler's Tools
Proficiency Required: Jeweler's Tools
Progress Required: 10hrs, 3 checks
Cut gems to increase their value
Uses: Gems
Check: Jeweler's Tools
Proficiency Required: Jeweler's Tools
Progress Required: 10hrs, 3 checks. Failure can result in a loss of the gem
Enchant Jewellery turning it in to a magical item temporarily
Uses: Spell slot level 1/3/5/7 and 10/30/70/150 Arcane dust
Check: Arcana
Proficiency Required: Arcana
Progress Required: 10hrs per spell level, 3 checks. Requires spell slot every time the activity is resumed
Masters & Trainers:
Masters & Trainers will provide a faster progress towards the minimum time taken to upskill. I.e If the requirement is 180hrs to gain expertise in Hunting successfully training with a Master hunter could add 2-4 hours of progress per hour spent instead of 1. Books of higher quality may also teach a skill faster.
Overland Travel:
During overland travel each player may take 1 activity per DAY with the exception of elf/half elf and other such races who do not require as much sleep who can instead take a second night time appropriate activity.
For activities that require progress 1 activity amounts to 1 hr of progress.
City/hub Downtime:
Can use your time during the day to do downtime activities if that is what you guys want to do at a 1hr = 1hr ratio.(7am-6pm) After 6pm - morning = 2hr of downtime activity. (4 for Brat) A full day of downtime in a city consists of 13hrs a day (15 for Brat)
Hunting and gathering activities while in a city require 8hrs to complete.
Activities:
Hunting:
Attempt to find game to hunt to feed the party.
Disadvantage when hunting at night for anyone that does not have dark vision.
If fishing, will require fishing supplies. Only requires 4hrs if in a location with access to fishing ponds/rivers
Check: Survival
Proficiency required: Survival
Tool: Any weapon
Gathering:
Attempt to find natural materials. Requirements differ based on the desired material:
Medicinal herbs: Used for potion making and creating healing kits.
Check: Nature
Proficiency required: Nature or herbalism kit
Tool: Herbalism kit or knife/sickle. Herbalism kit lowers the DC of the check
Poison Herbs: Used for creating poisons.
Check: Nature
Proficiency required: Nature or Poisoners kit
Tool: Poisoners kit or knife/sickle. Poisoners kit lowers the DC of the check
Magical Herbs: Used for creating other kinds of magical potions
Check: Nature
Proficiency required: Nature or Herbalism Kit or Alchemists' Supplies
Tool: : Herbalism kit or Alchemists' Supplies or knife/sickle. Herbalism kit lowers the DC of the check
Ore: Used to smelt and potentially sell
Check: Strength
Proficiency required: Smiths tools
Tool: Mining pick
Note: Low chance of success when not near mountain ranges
Fletching Materials: Used for creating arrows
Check: Perception or Nature
Proficiency required: None
Tool: Knife or Saw
Note: Higher success with saw
Berry/Food Forraging: Gather food for the party to eat
Check: Nature
Proficiency required: None
Tool: none
Gather hops: Gather supplies to be brewed in to alcohol
Check: Nature
Proficiency required: Brewer's Supplies
Tool: Brewer's Supplies
Miscellaneous
Train an ability score:
Work towards gaining a an ability score.
Progress: 250 hrs
Gather intel:
Gather intel on a person, their likes/dislikes/history
Requirements: Must be in a location where there are people who know the person
Progress: Amount of info varies based on time spent doing it
Watch duty:
Keep an eye out for enemies/ambushes while travelling
Check: Perception
Preparing the parties meal:
Use the parties rations to create a better meal, potentially using less rations or gaining other benefits
Check: Cook's Utensils
Proficiency Required: Cook's Utensils
Tool: Cook's Utensils
Read a Skill Book:
Read a book you have acquired to gain progress in that skill. Does not require checks.
Practice with a musical instrument:
Attempt to gain proficiency with a musical instrument.Takes 180 hrs to gain proficiency + a skill check at certain milestones
Repair a broken item
Attempt to repair an item. Too many failed attempts will result in the item breaking permanently
Proficiency required: Listed on item
Progress required: 5hrs
Crafting
Crafting will use ingredients/materials gathered from the above tasks to create new items. This will require a number of hours based on the item as well as a skill check.To create an item you must meet the proficiency and/or Tool requirement and are able to craft any common item associated with that tool/skill. To craft uncommon or higher items you will need to find a master to train you or a book that can teach you the appropriate skills/recipes.
Failed checks will slow progress. Too many failed checks will result in failure, consuming your resources with nothing to show for them.
Re-stock a medicine kit
Uses: Medicine Kit with missing charges. 3 medicinal herbs for 1 charge
Check: Medicine
Proficiency Required: Herbalism Kit
Tool: Herbalism Kit
Progress Required: 4 hours per charge
Fletch Arrows
Uses: 10/30/70/150 Fletching materials
Results in: 1-50 Arrows depending on rarity
Check: Woodcarvers Tools
Proficiency Required: Woodcarvers Tools
Tool: Woodcarvers Tools
Progress required: 10 hrs, 3 checks
Brew potions
Create healing potions, poisons or other magical potions
Uses: 1 Empty Vial and 10/30/70/150 medicinal herbs, poisonous herbs, magical herbs depending on the potion.
Check: Poisoners Kit (Poisons) or Alchemist's Supplies (Potions)
Proficiency Required: Poisoners Kit (Poisons) or Alchemist's Supplies (Potions)
Tool: Poisoners Kit (Poisons) or Alchemist's Supplies (Potions)
Progress Required: 10hrs, 3 checks.
Brew Alcohol
Create alcoholic beverages, to create anything other than the standard wine/ale you will need to learn the recipe to brew it from the brewer that specializes in it
Uses: 1 Empty Jug and 10/30/70/150 hops
Check: Brewer's Supplies
Proficiency Required: Brewer's Supplies
Tool: Brewer's Supplies
Progress Required: 10hrs, 3 checks.
Craft a spell scroll
Use your spell slots and calligrapher's supplies to create spell scrolls
Uses: Lvl 1-3 spells use any blank paper. 4-6 uses High Quality paper. 7-9 uses Arcane Paper
Check: Arcana
Proficiency Required: Arcana & Calligrapher's Supplies
Tool: Calligrapher's Supplies
Progress Required: 10hrs per spell level, 3 checks.Requires spell slot every time the activity is resumed
Create a map of local areas
Use cartographer's tools to create maps of areas you've travelled, helps with finding your way in the future or can be sold
Uses: Blank paper
Check: History
Proficiency Required: Cartographer's Tools
Tool: Cartographer's Tools
Progress Required: 10hrs, 1 check
Create prepared meals
Use your current rations to create a higher quality ration
Uses: 4 Rations
Results in: 4 Quality Rations
Check: Cooks Utensils
Proficiency Required: Cooks Utensils
Tool: Cooks Utensils
Progress Required: 10hrs, 1 check, consumes rations on failure
Create glassware
Create things strictly made of glass. I.e Vials
Uses: Glass supplies
Check: Glassblowers Tools
Proficiency Required: Glassblowers Tools
Tool: Glassblowers Tools
Progress Required: 10 hrs, 1 check
Create Jewellery
Create jewellery using various supplies
Uses: Gold/Silver bars + various gems
Check: Jeweler's Tools
Proficiency Required: Jeweler's Tools
Progress Required: 10hrs, 3 checks
Gemcutting
Cut gems to increase their value
Uses: Gems
Check: Jeweler's Tools
Proficiency Required: Jeweler's Tools
Progress Required: 10hrs, 3 checks. Failure can result in a loss of the gem
Enchanting Jewellery
Enchant Jewellery turning it in to a magical item temporarily
Uses: Spell slot level 1/3/5/7 and 10/30/70/150 Arcane dust
Check: Arcana
Proficiency Required: Arcana
Progress Required: 10hrs per spell level, 3 checks. Requires spell slot every time the activity is resumed
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