Chaos Weapon
Weapon (any), legendary
When you roll a 1 or a 20 on a d20, roll another d20 to
create a random effect. Each time you roll, the new effect
replaces any previous effect. Unless otherwise stated,
the weapon returns to its normal state when you finish a
short or long rest.
Chaos Weapon Effects
d20 Effect
1 Roll on this table at the start of each of your
turns for the next minute, ignoring this result on
subsequent rolls.
2 A spectral aura coats your weapon. Until the end of
your next turn, whenever you hit with this weapon, it
casts magic missile as a 1st-level spell.
3 Until the end of your next turn, you have advantage
on attack rolls with this weapon.
4 You and all creatures within 30 feet of you gain
vulnerability to slashing damage for the next minute.
5 Your attacks with this weapon deal an additional
1d8 radiant damage.
6 Your weapon casts entangle on the next creature
you hit with it before the end of your next turn.
7 Instead of rolling, treat the result of this weapon’s
damage dice as 1 until the end of your next turn.
8 You gain a +3 bonus to attack and damage rolls
made with this weapon.
9 You gain a –2 penalty to attack and damage rolls
made with this weapon.
10 You gain a +1 bonus to attack and damage rolls
made with this weapon.
11 You gain a –1 penalty to attack and damage rolls
made with this weapon.
12 You gain a +2 bonus to attack and damage rolls
made with this weapon.
13 You gain a –3 penalty to attack and damage rolls
made with this weapon.
14 Instead of rolling, treat the result of this weapon’s
damage dice as the maximum result until the end of
your next turn.
15 You and all creatures within 30 feet of you gain
vulnerability to piercing damage for the next minute.
16 Your attacks with this weapon deal an additional
1d8 necrotic damage.
17 You and all creatures within 30 feet of you gain
vulnerability to bludgeoning damage for the next
minute.
18 You are surrounded by a faint, ethereal music for
the next minute.
19 A glorious blaze flashes across your weapon, then
vanishes. Immediately after, your weapon casts
fireball as a 3rd-level spell, centered on yourself.
20 Roll twice on this table, gaining both effects.
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