Bramblebriar
Weapon (scimitar), legendary (requires attunement)
While holding this scimitar, you can use a bonus action
to activate its brambles. When you do, several barbed
vines coil around its crossguard, over your wrist, and
dig into your flesh. At the start of each of your turns, it
drains 2 hit points from you to empower its poison. While
attached to you in this way, you can’t be disarmed by
normal means, and you are resistant to poison damage
and immune to the poisoned condition. Each time the
weapon drains your hit points, it gains one charge, to a
maximum of 5 charges. The weapon continues to drain
your hit points while fully charged.
On a hit, its vicious barbs lash out from the scimitar
and rake your target with venomous brambles, expending
all charges within its vines. The creature must make a
Constitution saving throw with a DC equal to 10 + your
proficiency bonus. On a failure, the creature takes 1d4
poison damage for each charge spent.
If you stow the weapon without expending all of its
charges, the poison courses through your veins as
you release the hilt and you must make a successful
Constitution saving throw or take the damage from its
thorns for each remaining charge.
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