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Story 1 / Chapter 3.5 & 4.5 -- The Gold Dragon's Revenge

ACT 1

Questioning The Blind Gnome (In Siset)

The Legend of Ether The Gold Dragon

Nidrid does not know anything about his past, to him, he is handing out gold coins, not dragon scales. Tafu would know if his father was the banished Gold Dragon Nidrid. (Insight Check DC 2 -- Tafu believes he is telling the truth) / Arcana Check DC 2 -- Tafu seems to be under the same memory spell. DC 15+ -- You know the only way to reverse this kind of magic is with Greater Restoration, Wish, or Remove Curse.
DM Suggestions: Nathan Lu in the city might be able to help. See Story 1 / Chapter 1 for Downtime activities in The Capital City or click Capitol City of Jua Down Time Activites
Once Tafu and Nidrid have their memories back
Nathan Lu, does have Remove Curse and Greater Restoration in his spell book, but for magic this great and to last this long he may need something stronger than a spell. Nathan goes to his brother's flower shop and gets Buble Lily. However, he also needs a Ward Lily (Red Wedding Chapter), that grows in a resort town in Jikot.
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Bubble Lily -- is a large white flower encased in a delicate bubble. The nectar of the Bubble Lily is sweet, and known for its healing and rejuvenation properties. However, if the bubble is popped, the flower shrivels and dies, spoiling the nectar.

After Nidrid and Tafu drink the tea, all of his memories come back to him but he is very sick. The spell Greater Restoration is cast but they are still very week. Nathan tells you they need at least 2 - 3 weeks of rest before they are able to talk.

Plot points/Scenes

2 - 3 Weeks Later / Questioning Nidrid and Tafu

The vampire Victor Von Raven stole

Town of Ywnae

Inside of the floral shop there are h Lots of natural lighting. A dancing bud of a plant looks at you. It's peda waves. Some of these plants are alive.
undreds of plants, and another hundred behind glass casing. Safe to assume these plants are of a magical nature. The shop looks like a greenhouse. In the back of the greenhouse there is an elderly Elven woman, brown skin. She reads from a book and smokes from a pipe. She pays your no mind as she assumes no one is here to see her.
Gale the Half-Elvish woman greats you. In here shop are busy little Halflings. Cutting steps, spraying water, and helping around in the shop. Gale is overly nice.
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That was the royal family of Jikot. Good customers. We couldn't make the trip through desert to take the flowers to their wedding so they came down here. The prince is a good friend of mine.

Finding Ether's Lair

LANTHA can see a group of adventures may be the ones to find Ether's lair. Since his disappearance, the Golden City has been lost as well. It is said that Ether was the richest dragon in Jua and his Horde was a thing to behold.
Gokdi, is said to have betrayed Ether. Gokdi is a blind Kobold, raised to believe he was a dragon. He took the horde, using all of the Kobolds, Lizardfolk, and Dragonborns who were members of the Yellow Phoenix, and banded them together to be the cult of Tiamat.
Finding Ether's horde is easy, if you know one of Ether's children. If not. You will need to go to the Hall of the Dragons in Capital city. There will be a map of all of the Metallic Dragon's Lairs and last known sitings.
The Metallic Dragons are nice. However, the Cult of Tiamat has emence power and they are everywhere. They believe Dragons are the rightful rulers of the realm and they are working to bring back Tiamat - to rule over everyone. The hall would appreciate any knowledge you have of the Cult of Tiamat - if you've found any.

The Location of Ether's Lair

Nidrid - The Blind Gnome of Siset is a direct descendant of Ether. He wants nothing to do with his father or his father's riches. If you are going to take his lair back from the evil dragon Gokdi then you will need more help. Gokdi killed my father, drove Nidrid away from the desert. Nidrid now lives as a recluse, and wants nothing to do with his father. But if you are willing to take back his father's layer. He would be forever in your debt.
The Lair us under the Sun City of CLAY WINDS. Clay winds is a little deserted Desert town. The oasis there has long dried up and so have the people. It is a ghost town that no one dares visit. Near the outskirts of the town is a small shrine, probably long collapsed by now, is Ether's Temple. The old clerics build Ether the first dragon his own temple and the built it, where his egg was said to have hatched.
There is a spiral staircase under the alter. Take that to the bottom of the stairs and that will put you in my father's lair. Beware the magical traps. There are many as it was designed to keep people out.

CITY OF CLAY WINDS

A deserted desert town. Home to abandon buildings and dust balls. A breeze blows from the Northeast. The town is shaded by the a few desert palm trees. A sun nears the end of the day, a midst starts to rise.

VAMPRIC MIDST
Not quite nightfall yet. A tapping sound comes from one of the buildings. Inside is a ragged man, he looks rather dishovled. He holds a can in his hand. PERCEPTION CHECK (Advantage House Liabon) DC 18.
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The cane is a relic from house Liabon, belong to the Master of the House, Sir Victor Von Raven. The cane has 4 Gems: Red (fire), Yellow (Physic), Blue (lightening), and Green (acid). The cane does 1d6 (1d8 w/2hands). The Cane has 1 charge of Level 3 fireball, Level 3 Lightning Bolt, Level 3 Mind Spike, and Level 3 Acid Chaos Bolt.

If you sit down and talk to him, he can smell people who have been touched by House Liabon.
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You are talking to Count Seymor De Kern.
Tell me who touched you my son?
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Trying to get the name of the General who bit Lt. Stygian Black.
In front of him are 5 cards (These are the cards from Ravenloft). The blind man can tell you are very much a man hellbent on revenge. You need three things before your are you go to the Fall Equonix Festival in Kingdom Liabon. Your benefactor has yet to reveal her invitation and her intentions not to attend. No matter. Accept. Do not press the issue for if you do, she may take more from you than you have to offer. If it is revenge you seek against this general, then the cards will help you with reach your destiny.
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CARD 4 -- READ KING OF DIAMONDS (this will put them in a graveyard in De La Sol)
These card are where the Vampire Slayer is to slay the General
The Count you are talking to tells you to stay safe - he tips his hat. His chair vanishes and so does he and his cane.
Beginning to surround you are 3 flying heads (DEATH HEAD) 2 Ghouls and and 1 Ghast.
Long Rest
Perception Check DC 10 -- 10 Zombie Limbs come from out the ground to attack you. Perception Check DC 15 -- A child ghost rummages through your bag.
I'm sorry, I'm looking for my mom. Have your seen her? She was lost in a bag of holding and now I can't find her.
Your bag of holding starts to move on its own. A wet creature, smells of death, and nude crawls from your bag. THE BAGMAN CR5
 

Temple of Ether

The temple is a faded memory of the town. Empty and the altar has been destoryed. Reduced to rubble. Athletics Check DC 12 to remove the stones. There are 5 large stones and 3 smalls ones (DC 8 to move those).
Beneth the ruble is a door with a lock on it. Inside is a spiral staircase that leads down.

Reach the Lair of Ether

Rooms

Room 1 -- A mural that shows a GOLD DRAGON making peace in the desert, near the oasis with some Gnomes. Fighting the Cube In the middle of the room are 4 Stone dragon heads. One for each Metallic dragon (Gold, Sliver, Brass, Copper). The dragons are facing a mirror.
One Dragon does not have a reflection. Perception Check DC 10 -- The Copper Dragon. (DC 12 to notice Stygian doesn't have a reflection either).
Touching the mirror, you notice it to be a Gelatinous Cube. It makes his away at you. There is only one way through the rest of the chamber. Through the cube.
Chamber of Pits:
ROOM 2 -- Another Mural. The Gnomes taking the scales from the dragon and building their city. The city is solid gold and the Dragon is only missing a few hundred of it's thousands of scales.
A long hallway. As far as you can see there is nothing head of you. There are 5 big steps in front of you. PERCEPTION CHECK DC 15 -- You notice the room is starts to tilt backwards. 180degrees. Dex SAVE DC 18.
You made the save - you manage to hang on to a brick. Athletetics check to pull yourself up. Beneath you is a GIANT SCORPION.
Pulling yourself up from the pit -- DC 20 Athletics check. DC 15 w/ help is someone made it.
Once you're up. The room is still tilted. You need to make a series of Athletic / Acrobatic checks DC 18 / DC 15 / DC 12 / DC 10.

ROOM 3 -- Displacer beast and what look to be the Royal family of Jua come to take the town. The Gold Dragon has a hatchling. The Mural moves and shows an epic battle where the Royal family lost and the Gold Dragon tells his son, he is going to move the city to the heavens, but any Gold Dragon will know it's location. The Baby Gold Dragon turns into a baby Gnome. A Gnome and Half-Orc stay to raise the child and will protect him with their life.
Room of Annilation:
The Last chamber. Inside is a statue of Ether - feircly engaged with incoming foes - who have entered the chamger. The statue is about 10 feet high and inside of his mouth is a shiny glowing orb. ARCANA CHECK DC 20 -- This is an Orb of Annilation.
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If you do not make the check then you don't see it. Once you enter the room the orb shine 10d10 fire at you. CON DC 18 Saving Throw (half on a save)

Dispell Magic (DC 18) to disarm the trap.

GOKDI -- THE GREAT & HIS MINIONS

You are surrounded by Kobolds (20) playing in the gold. They are eating what looks like the flesh from human bodies they have scavenged. There are Lizardfolk (8) who kneel and worship to a statue of the Red Dragon -- Gokdi. Then there are the Dragonborn (5). Guarding the thrown of Gokdi, the Red Dragon. Sitting on the throne is none other than a blind Kobold. He sniffs. Speaks with a menacing tone but a rather high pitched voice.
We have interloppers. Tiamat would not be pleased.
A fight is avoidable if you are trying to give the Lair back to Nidrid (the gold dragon). However, Gokdi would like a new lair and he is taking all of the gold.
LOOT:
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56pp / 1100gp / 3250sp / 925cp
250 gp art objects (×2; worth 500 gp total):
Brass mug with jade inlay
Large well-made tapestry
25 gp art objects (×1; worth 25 gp total):
Cloth-of-gold vestments
7 mundane items:
A spinning wheel A set of seven candlesticks bearing a god's holy symbol (Sune)
Several embroidered throw pillows depicting wyrmling dragons
A small shrine with a statuette, a brazier, and an altar dedicated to a god worshiped by many of the dragon's minions
A painting by an artist long forgotten by everyone except the dragon
A painting by an artist long forgotten by everyone except the dragon
Spell Scroll -- Shield of Faith
Lantern of Revealing

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