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Kirnia

Anno 5e 1503

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The world of Kirnia is a diverse world, shaped by powerful godlike beings, ancient precursor races and mysterious outside forces. Being the setting of several ongoing D&D campaigns, it is constantly evolving and becoming more wondrous.   For now, there are five continents, on the planet, each with their own distinct flavour of fantasy. Taranimh, formerly known as R'Lain, is the place to go for all of your political intrigue and power play. Mornia is the continent of myth, where there be dragons. Arcod is a frozen wasteland where orcs and barbarian tribes struggle for survival. The Heliotrope Archipelago is ruled and protected by a triumvirate of living gods (no, I'm not ripping off Morrowind) and the people there occasionally dabble in clockpunk technology. And lastly, Helleniel, is the lost continent from whence the fair folk hail.   Through it all, magic is science, adventuring parties are a tradition, and someone is always plotting to ruin your day. Have fun!

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