Serathis
Introduction
Serathis is a thriving coastal city, the third-largest in the Keraian Empire, with a population of 80,000. Established nearly 600 years ago, after the Empire's conquest of the Alyrath Islands in 334 ADA, Serathis serves as a vital link between the mainland and the far-flung reaches of the Aerithia Archipelago. It is also the nearest point of connection to the city of Ardenfell, making it a key maritime hub.
Serathis is a city of contrasts. The common people, who make up the majority of the population, are deeply connected to the sea. Many are fishermen, sailors, and traders, their lives revolving around the ocean that both sustains and challenges them. In contrast, the city’s authorities are strict and heavily militarized, reflecting its role as the gateway to the Alyrath Islands, where convicted criminals are exiled. This duality gives Serathis a tense, yet vibrant, character where the everyday bustle of commerce and daily life coexists with the stern presence of the empire's law.
Goverment
The government of Serathis is distinctly autocratic and militaristic, operating under the direct authority of the emperor. The city is ruled with an iron hand by Nicodymus Darkbane, an elder diplomat whose primary loyalty is to the imperial throne. Under his leadership, Serathis functions as a tightly controlled stronghold, reflecting its strategic importance both as a coastal defense against external threats and as the gateway to the Alyrath Islands, where criminals are exiled.
The governance of Serathis is marked by strict regulations and a strong military presence. The city's guards and soldiers are well-trained and vigilant, ensuring that order is maintained and the emperor's will is enforced without question. The autocratic nature of the government leaves little room for dissent, with decisions made swiftly and unilaterally by Darkbane, whose authority is absolute. This rigid structure is necessary to manage the city's unique challenges, including its role as a hub for maritime trade, a defensive bastion against piracy, and a point of transit for those bound for exile.
City Layout
The city’s layout is defined by its strategic position on a steep hill, which offers natural defense against the ever-present threat of pirates. As one ascends through Serathis, the narrow, winding streets reveal a blend of whitewashed buildings with terracotta roofs, vibrant marketplaces, and ancient stone walls that speak to its long history. The architecture and atmosphere are deeply influenced by the surrounding sea, with the scent of saltwater always in the air and the sound of waves never far away.
- Ironclad Citadel
Perched atop the highest point in the city, the Ironclad Citadel stands as an imposing symbol of imperial authority and order. Its thick stone walls, iron-barred windows, and towering watchtowers project an air of unassailable strength. The citadel serves both as a high-security prison for the most dangerous criminals and as the city's military headquarters, with patrols constantly monitoring its perimeter to ensure its security.
The citadel houses some of the most critical structures in Serathis. At its center stands the Warden’s Hall, the main prison building and the seat of power for the citadel’s overseer. The current Warden, Magdalena Mentoza, is a battle-hardened warpriest of Novirath, known for her unyielding discipline and loyalty to the empire.
In the heart of the citadel's courtyard stands the Gallows, a grim symbol of imperial justice. Though executions are rare, their presence serves as a stark reminder of the empire’s authority. Surrounding the courtyard are the barracks and armories, housing the city’s guards and soldiers, who remain ever vigilant against threats both internal and external.
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General Information
Lawful Neutral
Caster Level
10
Religion
Multi Religious
Language
Common
Wealth
70,000gp
Allowance
7,000gp
Demographics
Humans 80%, Elves 10%, Half Elves 5%, Half Orcs 2%, Other Races 3%
All written content is original, drawn from myth, memory, and madness.
All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.
As usual your descriptions are rich and engaging, I can practically hear and smell Serathis in my mind. I especially like the mentions of shrines to more minor sea deities and the Thalasyr. I love me some shrines and Waking Materia is dotted with them.
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Thanks, you are so kind! I love using shrines and small holy places like that, I find they help bring the land and its people to life :D
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