Serathis

Introduction

Serathis is a thriving coastal city, the third-largest in the Keraian Empire, with a population of 80,000. Established nearly 600 years ago, after the Empire's conquest of the Alyrath Islands in 334 ADA, Serathis serves as a vital link between the mainland and the far-flung reaches of the Aerithia Archipelago. It is also the nearest point of connection to the city of Ardenfell, making it a key maritime hub.

Serathis is a city of contrasts. The common people, who make up the majority of the population, are deeply connected to the sea. Many are fishermen, sailors, and traders, their lives revolving around the ocean that both sustains and challenges them. In contrast, the city’s authorities are strict and heavily militarized, reflecting its role as the gateway to the Alyrath Islands, where convicted criminals are exiled. This duality gives Serathis a tense, yet vibrant, character where the everyday bustle of commerce and daily life coexists with the stern presence of the empire's law.

Goverment

Nikodymus Darkbane

The government of Serathis is distinctly autocratic and militaristic, operating under the direct authority of the emperor. The city is ruled with an iron hand by Nicodymus Darkbane, an elder diplomat whose primary loyalty is to the imperial throne. Under his leadership, Serathis functions as a tightly controlled stronghold, reflecting its strategic importance both as a coastal defense against external threats and as the gateway to the Alyrath Islands, where criminals are exiled.

The governance of Serathis is marked by strict regulations and a strong military presence. The city's guards and soldiers are well-trained and vigilant, ensuring that order is maintained and the emperor's will is enforced without question. The autocratic nature of the government leaves little room for dissent, with decisions made swiftly and unilaterally by Darkbane, whose authority is absolute. This rigid structure is necessary to manage the city's unique challenges, including its role as a hub for maritime trade, a defensive bastion against piracy, and a point of transit for those bound for exile.

City Layout

The city’s layout is defined by its strategic position on a steep hill, which offers natural defense against the ever-present threat of pirates. As one ascends through Serathis, the narrow, winding streets reveal a blend of whitewashed buildings with terracotta roofs, vibrant marketplaces, and ancient stone walls that speak to its long history. The architecture and atmosphere are deeply influenced by the surrounding sea, with the scent of saltwater always in the air and the sound of waves never far away.

  1. Ironclad Citadel

    Perched atop the highest point in the city, the Ironclad Citadel stands as an imposing symbol of imperial authority and order. Its thick stone walls, iron-barred windows, and towering watchtowers project an air of unassailable strength. The citadel serves both as a high-security prison for the most dangerous criminals and as the city's military headquarters, with patrols constantly monitoring its perimeter to ensure its security.

    The citadel houses some of the most critical structures in Serathis. At its center stands the Warden’s Hall, the main prison building and the seat of power for the citadel’s overseer. The current Warden, Magdalena Mentoza, is a battle-hardened warpriest of Novirath, known for her unyielding discipline and loyalty to the empire.

    In the heart of the citadel's courtyard stands the Gallows, a grim symbol of imperial justice. Though executions are rare, their presence serves as a stark reminder of the empire’s authority. Surrounding the courtyard are the barracks and armories, housing the city’s guards and soldiers, who remain ever vigilant against threats both internal and external.

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General Information

  Alignment
Lawful Neutral
Caster Level
10
Religion
Multi Religious
Language
Common
Wealth
70,000gp
Allowance
7,000gp
Demographics
Humans 80%, Elves 10%, Half Elves 5%, Half Orcs 2%, Other Races 3%
Founding Date
334 ADA
Type
Large city
Population
80,000
Included Locations
Magdalena Mentoza
  • Salt Market

    Situated along the bustling coastline, the Salt Market is the vibrant heart of Serathis's maritime activity. The docks stretch far into the water, accommodating fishing boats, merchant vessels, and imperial warships. The streets hum with life as traders, sailors, and fishermen crowd the area, creating a lively and chaotic atmosphere.

    To the north of the docks lies Shipwright’s Row, a vital hub for the city and the empire's economy. Here, skilled artisans construct new ships and repair old ones, ensuring Serathis maintains its reputation as a center for maritime excellence. Nearby, the Mariners’ Guild Hall stands as an imposing and elaborate structure, home to the city’s most influential figures; the shipowners. Decisions made here ripple through Serathis and beyond, shaping the course of its seafaring trade.

    At the heart of the Salt Market lies the city’s most dynamic gathering place. It is a crossroads for all walks of life, from merchants and sailors to adventurers and wanderers. This district is where rumors spread like wildfire, deals are struck, and fortunes are made; or lost. Among its highlights are two renowned establishments: The Broken Compass, an esteemed inn and tavern favored by seasoned sailors and wealthy visitors, and The Restless Tide, a more affordable yet equally lively spot catering to the city’s working class.

  • Sable Heights

    Nestled on the mid-level slopes of the city’s hill, Sable Heights is the elegant residential district of Serathis, home to wealthy merchants, high-ranking military officers, and influential bureaucrats. The district is characterized by grand manors surrounded by manicured gardens, cobblestone streets lined with ornate lanterns, and imperial banners proudly displayed on stately buildings.

    Among its many notable structures is the Governor’s Villa, a luxurious estate gifted by the empire to Serathis’ governor; at the moment Nicodymus Darkbane. This sprawling residence reflects both the authority and opulence of its occupant, serving as a center for political and social affairs.

    Sable Heights also serves as the religious heart of Serathis. Temples dedicated to Silanthas, the god of travel and commerce; Novirath, the god of order and light; Idril, the goddess of the elements; and Siona, the goddess of magic and death, stand as prominent landmarks. These sacred sites draw both locals and travelers seeking blessings, guidance, and solace.

    At the highest point of the district lies the Observatory, a tranquil haven perched on a plateau filled with gardens and trees. Here, visitors can enjoy breathtaking views of the city below, the sparkling sea stretching to the horizon, and the ever-present majesty of the Ironclad Citadel towering above.

  • Wavecrest

    Nestled between the bustling Salt Market and the affluent Sable Heights, Wavecrest is a lively district home to the city's laborers, sailors, and fishermen. Its narrow streets and modest homes create a close-knit community, vibrant with daily activity. Children play in the alleys, street vendors sell fresh seafood, and the sounds of laughter and bargaining fill the air, giving Wavecrest an unmistakable charm.

    At its heart lies the renowned Spice Lane, the city's most important market for exotic herbs and spices. Access to these rare and highly sought-after goods is strictly controlled, with special permits granted only to select merchants. The market features produce from the farthest reaches of Kena’an, offering treasures such as fragrant saffron, fiery peppers, and mysterious powders of unknown origin. These luxury items command high prices, drawing buyers from across the empire.

    Scattered throughout Wavecrest are numerous small shrines dedicated to less worshipped gods. Among them are Levar, the god of luck, and Lilyore, goddess of laughter and joy. Some of the altars are even dedicated to the Thalasyr, mystical creatures that according to legend are protectors of the sea.

  • Shadowmere

    Nestled in the lower reaches of the city near the cliffs, Shadowmere is a haven for the underworld of Serathis. Here, smugglers, thieves, and those seeking to evade imperial scrutiny find refuge among its shadowy streets and crumbling facades. The district is known for its narrow, labyrinthine alleys, which seem designed to confuse outsiders and conceal clandestine activities.

    The most infamous establishment in Shadowmere is the Broken Lantern, a grimy tavern that doubles as a makeshift inn. Known for its questionable clientele and murky dealings, it serves as a hub for gossip, black-market trades, and the occasional meeting between shadowy figures.

  • All written content is original, drawn from myth, memory, and madness.

    All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.



    Cover image: by Imagica via Midjourney

    Comments

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    Nov 16, 2024 15:38 by Alan Byers

    As usual your descriptions are rich and engaging, I can practically hear and smell Serathis in my mind. I especially like the mentions of shrines to more minor sea deities and the Thalasyr. I love me some shrines and Waking Materia is dotted with them.

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    Nov 17, 2024 14:10 by Imagica

    Thanks, you are so kind! I love using shrines and small holy places like that, I find they help bring the land and its people to life :D

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