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Humans

"These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.   She’d never given much thought to humans, but these stories fascinated her. In these yellowed pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land." Elaine Cunningham, Daughter of the Drow  

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.  

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.   Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.  

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.    

Variant Human

  If your campaign uses the optional feat rules from the Player’s Handbook, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.   Ability Score Increase   Two different ability scores of your choice increase by 1. Skills   You gain proficiency in one skill of your choice. Feat   You gain one feat of your choice.

Basic Information

Anatomy

Humanoid, 4 limbs, 2 eyes, teeth

Genetics and Reproduction

Sexual Reproduction, 9 month gestation period before birth

Ecology and Habitats

Humans have spread all over the world, preferring easy to farm areas with rich natural resources. Humans develop many societies and civilizations over there time in the world. Humanity is always rising and falling, always learning and relearning, a constant ever-shifting state of Chaos is the epitome of humans. Ever inventing new ways to live in the world; from the flying ships which traverse Kelkanors metropolis to the floating city of Lindus which is a safe haven for magic and her students, humans have always shown themselves adaptable to any situation.

Dietary Needs and Habits

hunting and foraging is the case for a lot of humans who live in the untamed wilds of Kelkanor. The Greater Civilizations of Kelkanors humans prefer to mass-produce food using Agriculture and a little magic influence here and there. Large hunts feed the nobles feasts with pheasant and goose, while brewers brew ales and mead for the working class peasants. Humanity is hard to find starving as their natural ingenuity will lead them to food as a need for survival.

Additional Information

Perception and Sensory Capabilities

Sight and sound are the primary senses that humans use to navigate the world.

Civilization and Culture

Naming Traditions

Illuskan

Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but it is not uncommon to see blond, red, or light brown hair.   Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth; (female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra; (surnames) Brightwood, Helder, Hornraven, Lackman, Windrivver, River  

Damaran

Found primarily in the northwest of Kelkanor in the many Thanes of Siutenhiem, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common.   Damaran Names: (Male) Bor, Fodel, Glar, Grigor, Igan, Ivor, Kosef, Mival, Orel, Pavel, Sergor; (female) Alethra, Kara, Katernin, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag

Major Organizations

Kingdom of Stormwind, Kingdom of Neverwinter, Siutenhiem, the Lords Alliance, The Cult of the Dammed, The Free nation of Highbridge, Lindus, Church of the Seven, The Black Hand

Average Technological Level

most famous of the human inventions is the Sky-Ships, massive battle cruisers that use a combination of magic and technology to saw above the open skies as cargo ships or when needs be deadly floating dreadnoughts.   Beer & Wine; while the elves may snoot at outsiders and their influence over the grand banquets of Quel'Thalas and the Dwarfs may boast of their famous ales, most like to forget that it was a Human who first crafted the first Ale and opened a wealth of possibility and enjoyment for all to experience.

Major Language Groups and Dialects

Common

Common Taboos

depending on deity and culture humans have many taboos, for example in Stormwind, it is forbidden to speak ill of the royal family and doing so can cause a prominent noble house to be cast out of all future masquerades and balls.

Common Myths and Legends

Thoras the Uniter, is famous as the first human to unite the broken tribes under the banner of his clan to create the now lost civilization of Albion, he United all the Ancients with his mighty Great sword Stromkar
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Scientific Name
Homo Sapiens

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