Galf Seige Tradition / Ritual in Kargh | World Anvil
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Galf Seige

Galf Seige is a game of strategy. It is used to have fun but also used to determine some nations leaders. It uses game pecies to determine fictional troops and blocks. It has cards, and a lot more! Most Everything is below!

Execution

To play the game, you choose aside. When you choose the zed side you place your pieces down to signify the Flag, the walls, and the recruitment center. When you do all of this, you start with 1 archer and 2 swordsmen. You move the pieces in formations to attack the enemy. When you put a peice on the enemy side the defense mechanism stands and the enemy's territory summons a card. Once the enemy takes your flags, then, you lose.

Components and tools

The Diamond Block: YOu can summon the diamond block onto one of the spots in your territory. If you choose, every two turns you can summon a warrior.   Warrior: The warrior is a melee attacker. It has to be hit twice die. The warrior can not move diagonally. If a warrior gets in range of an enemy they can attack. HAs to face the enemy to attack   Gold Block: You can summon the gold block onto one of the spots in your territory. If you choose, every two turns you can summon an archer.   Archer: The Archer is a ranged attacker. It has to be hit once to die. The Archer can shoot two blocks away. It can move diagonally, but can only shoot front and back. Warrior and Archer can turn in different directions but it takes up a turn.   Flags: Every line of territory you have (Five) a flag will be placed somewhere in it. Once you take a line's flag, you claim that line. You can not go all the way behind the enemy and capture the last line without capturing the other four behind it. The same goes for every line.   Barricades: You get five blocks at the start of the game. You put these blocks somewhere in all of your territory. These blocks can be used as barricades to block the enemy and to delay captures or attacks.   Cards: Cards are a part of the game that helps you defend your base. YOu can choose three cards. The Summon Card, The Move card, or the Defend card. This doesn't stack per unit.   The Move Card: The Move Card allows you to move any one of your units that is on the territory to move anywhere on the territory   The Summon Card: Summon an Archer or a warrior.   The Defend Card: The Defend Card allows you to make a glass barrior. The Barrier can be broken if attacked.

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