Orcs Species in Kameria | World Anvil
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Orcs

Basic Information

Anatomy

Humanoid in structure. Have large tusks that protrude from their lower lips. Their skulls are slightly larger than those of humans and have wider jaws to make room for their tusks.

Genetics and Reproduction

Sexually. Gestation typically takes around 7 months.

Growth Rate & Stages

Reach maturity around 10 years old. There is no specific age where an orc is considered an adult. Instead, young orcs are taken on hunts and raids. Those who kill notable foes or large numbers of enemies are considered adults. Some clans do this differently, but this is the most common way to determine if an orc is an adult.

Ecology and Habitats

Can survive almost anywhere and adapt well to most climates.

Dietary Needs and Habits

Omnivorous, but most would rather starve than not eat meat.

Additional Information

Social Structure

Nearly all orc clans are kratocracies, determine hierarchy by physical might.

Average Intelligence

Not as smart as humans.

Perception and Sensory Capabilities

Slightly better sense of smell than humans.
Scientific Name
Gorilla Sus Sapiens
Origin/Ancestry
Agashnu, Matoulan, Termaki
Lifespan
60 years
Average Height
6-7 feet.
Average Physique
Exceptionally muscular and strong.
Body Tint, Colouring and Marking
Skin color can be shades of green, dark blues, some purples, grey, and black.
Related Ethnicities

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Orc

Ability Score Increase +2 Str, +2 Con, -2 Int
Size Medium
Speed 30 ft.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.   Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.   Menacing. You are proficient with the Intimidation skill.   Relentless Endurance. Whenever you are reduced to 0 hit points but not killed outright, you can expend one hit die to drop to a number of hit points equal to your Constitution modifier instead.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.     Alternate Features:   Bellow. You can use your action to roar with rage, scaring your inferiors into submission. When you do, all creatures within 60 feet of you that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn. Once you use this feature you can’t use it again until you complete a short or long rest. (replaces Aggressive)   Lead the Horde. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Each ally adjacent to you before this movement can use their reaction to move up to their speed towards the same creature. Once you use this feature, you must finish a short or long rest before you can use it again. (replaces Aggressive)   Savage Attacks. Whenever you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. (replaces Aggressive)

Languages. Common and Orc

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