Human Species in Kameria | World Anvil
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Human

Basic Information

Anatomy

Two arms, Two legs, One head at the top of its body. Stands upright and its spine is vertical. Has large clusters of bones at the ends of its limbs.

Genetics and Reproduction

Sexual reproduction. Typically takes 9 months for gestation.

Growth Rate & Stages

Takes about 12 years to reach young adulthood. Typically considered an adult around 16 years.

Ecology and Habitats

Any, typically very destructive.

Dietary Needs and Habits

Omnivorous, very cunning hunters, foragers, and hoarders.

Biological Cycle

Adapts well to all climates.

Additional Information

Geographic Origin and Distribution

Nearly everywhere, larger populations near bodies of water.

Perception and Sensory Capabilities

No special senses
Genetic Descendants
Scientific Name
Homo Captiosus Sapiens
Origin/Ancestry
Aradian
Lifespan
75 years
Average Height
5-6 feet.

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Human

Ability Score Increase +1 to any two ability scores
Size Medium
Speed 30 ft.

Skills. You gain proficiency in one skill of your choice.   Feat. You gain one feat of your choice.     Alternate Features:   Child of the Wild. You have proficiency in the Nature skill and you gain proficiency with the herbalism kit. (replaces Skills)   Courageous. You have advantage on saving throws against being frightened. (replaces Skills)   Desert Native. You are proficient in the Survival skill. Additionally, you have advantage on Survival checks made in deserts and on saving throws against extreme heat. (replaces Feat)   Fleet of Foot. Your base walking speed increases to 40 feet. (replaces Skills)   Master of the Sea. You gain proficiency with vehicles (water). You have a swimming speed of 30 feet. (replaces Feat)   Mountaineer. You ignore difficult terrain when moving through rocky terrain. Additionally, whenever you make a Strength (Athletics) check to climb rocks, you are considered proficient in the Athletics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. (replaces Feat)   Natural Resistances. You have advantage on saving throws against poisons and diseases. (replaces Feat)   Natural Trader. You have proficiency in the Deception and Persuasion skills. Additionally, you have advantage on Charisma (Persuasion) checks when negotiating prices with others that aren't hostile toward you. (replaces Feat)   Persistent. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. (replaces Feat)   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift. (replaces Skills)   Snowfolk. You have proficiency in the Survival skill. You have proficiency with battleaxes, great axes, longswords and greatswords. (replaces Skills)   Stoneworker. You gain proficiency with the artisan's tools of your choice: smith's tools or mason's tools. You have proficiency with the light hammer and warhammer. (replaces Skills)   Versatile. Your other four ability scores each increase by 1. (replaces Skills and Feat)   Winter Fortitude. You are proficient in the Survival skill. Additionally, you have advantage on Survival checks made in mountains and on saving throws against extreme cold. (replaces Feat)

Languages. Common

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