Ivadoor
Dreyla’s foremost connection to its sister continent, Ibrul, Ivadoor is a vibrant hub where trade flourishes and friendly competition thrives.
Demographics
Apart from Atlantea, Ivadoor is the sole connection Dreyla possesses with Ibrul. As a result, people often perceive Ivadoor as a haven for all races, welcoming Tabaxi, Orc, Hobgoblin, and even the occasional Firbolg. Unfortunately, this also means that more nefarious groups often take advantage of their open-arms policy, using them as a safe haven and means of trading their dubious wares and particular skill sets, such as with Duh Famly.
Government
Run by a sole Jarl, Ivadoor prides itself on its near nonexistent property tax; in truth, however, they make much of their profits in other ways. Such as trading taxes and a very strict policy on housing, with a residence often taking months to be properly secured by a potential buyer.
Industry & Trade
While Ivadoor is composed of three districts, only two of these districts truly keep Ivadoor afloat. With the Harbour District being the most obvious, and while nearly all airships work independently of both Ivadoor and its Jarl, they are taxed accordingly for their individual shipments and docking rights.
But much of Ivadoor's success truly comes from the Market District, where merchants and diplomats work trade deals and hire airships. With much of this wealth being donated directly towards the maintenance of the Harbour docks. As while this is not required of the merchants and the like, they are dependent on the airships coming to and from Pendle Harbor and Ivadoor, so see it as just good business.
But much of Ivadoor's success truly comes from the Market District, where merchants and diplomats work trade deals and hire airships. With much of this wealth being donated directly towards the maintenance of the Harbour docks. As while this is not required of the merchants and the like, they are dependent on the airships coming to and from Pendle Harbor and Ivadoor, so see it as just good business.
Districts
Most known as being divided into three distinct districts, Ivadoor is most famous for its Harbours, where much of its wealth is acquired and trade is commenced. Also along these ship docks are various inns and taverns, taking advantage of the exhausted crews aboard shaky and uncomfortable airships.
Just behind the hustle and bustle of the Harbour is the Market, where some of the imported goods come into play. But while many of these shops offer similar goods to those in other settlements, Ivadoor's are more notable for, in fact, containing no "product" to speak of. Instead, facilitating trade between airships and offering various importing and exporting jobs to those airship captains.
Finally, in the backdrop of a thriving trade network, is the Housing District. Here, tucked away from the busy streets and docks, one finds an almost juxtaposed silent peace from the loud and squabbling streets of the Market and Harbour districts. With many of these tenants being both active and retired ship captains, various shopkeepers, and traders, along with that handful of unrelated people, it means that many a bickering rival has come to view this district as a neutral ground, leaving whatever foul business they had for the Market.
But of course, less spoken of, one mustn't forget Ivadoor's secret fourth district. That being the modest Jarls District, composed of just the Slayers Guildhall, Jarl's Longhouse, and the often forgotten Lunar Wings Base. While the Guildhall and Longhouse are most obvious in their purpose, one would be forgiven for never having even known the Lunar Wings possessed any presence past Deldim Haggar. However, the truth is that both locations essentially function as an embassy for Lunar Wings envoys, fostering positive relationships with the Slayers.
Just behind the hustle and bustle of the Harbour is the Market, where some of the imported goods come into play. But while many of these shops offer similar goods to those in other settlements, Ivadoor's are more notable for, in fact, containing no "product" to speak of. Instead, facilitating trade between airships and offering various importing and exporting jobs to those airship captains.
Finally, in the backdrop of a thriving trade network, is the Housing District. Here, tucked away from the busy streets and docks, one finds an almost juxtaposed silent peace from the loud and squabbling streets of the Market and Harbour districts. With many of these tenants being both active and retired ship captains, various shopkeepers, and traders, along with that handful of unrelated people, it means that many a bickering rival has come to view this district as a neutral ground, leaving whatever foul business they had for the Market.
But of course, less spoken of, one mustn't forget Ivadoor's secret fourth district. That being the modest Jarls District, composed of just the Slayers Guildhall, Jarl's Longhouse, and the often forgotten Lunar Wings Base. While the Guildhall and Longhouse are most obvious in their purpose, one would be forgiven for never having even known the Lunar Wings possessed any presence past Deldim Haggar. However, the truth is that both locations essentially function as an embassy for Lunar Wings envoys, fostering positive relationships with the Slayers.
Guilds and Factions
As with nearly all other settlements, the sole exceptions being Maghi Dolsun, Varn Dolarr, and Atlantea, the Giant Slayers hold the most weight and influence in Ivadoor. But decidedly unlike most others, the Lunar Wings have found themselves nestled alongside our Slayers. And while they are for the most part sequestered to the outskirts of Ivadoor affairs, they serve as a fascinating outside perspective on our way of life here in Jotunheim.
They, of course, do more than simply stare wide-eyed and often function more as a voice of the people in town halls, earning quite the positive reputation. Albeit one often viewed instead as a desire to stir up trouble. Luckily, paying for many of Ivadoors public health centers often quiets even the most vocal of opposition.
They, of course, do more than simply stare wide-eyed and often function more as a voice of the people in town halls, earning quite the positive reputation. Albeit one often viewed instead as a desire to stir up trouble. Luckily, paying for many of Ivadoors public health centers often quiets even the most vocal of opposition.
Tourism
While Ivadoor does not hold any tourist attractions, many often come to Ivadoor to pay for passage across the Ocean of Storms.
Geography
Being set upon a sheer drop into the Ocean of Storms, while also being connected to much of Dreyla through the nearby river network, Ivadoor sits comfortably as the continents trade hub.
Climate
While one may assume that sitting at the border of the Ocean of Storms would cause the settlements weather to be foul, it is thanks to the same Storm Shielding technology wielded by the Airships that it maintains a calm and serene climate. With a highly modified and enlarged version of the Storm Shielding sitting at Ivadoors center, projecting a barrier across all of Ivadoor.
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