Ire
Fleeing from their dying world, the people of Alkesh stumbled on a way to travel to the realm of Ire. Though the Alkeshi did not find many other sentient life residing in the planet, they found small scattered shrines and temples that they soon translated to be Ire, a world of new promises and hope for the wayward people. The people were confused why the world was so desolate, and as they travelled they discovered the Wall isolating the north part of the island. They originally attempted to have make their way over the wall, but soon discovered as they stayed close in proximity the land would create fears and creatures of nightmare the closer they were to it, and the Alkeshi gave up in finding why Ire was devoid of life (albeit now with a hint why). They eventually broke up into four factions each taking their own piece of the new found world.
The Renials, a group of industrial blacksmith and miners taking resident on the island of Rekon to the West
The Empire, a group of aristocrats taking the risk of settling a city close to the Wall in the northern reaches rich with resources and wild magic.
The Alkeshi, a group of scholars, mages, and elves of old taking the island of Esral to the East.