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Wizard Class

Rune-tattooed adepts, bespectacled magi, and flameconjuring witches who dare to manipulate the fell forces of magic.   Weapons: Dagger, staff Armor: None   Hit Points: 1d4 per level    Languages. You know two additional common languages and two rare languages (see pg. 29).   Learning Spells. You can permanently learn a wizard spell from a spell scroll by studying it for a day and succeeding on a DC 15 Intelligence check.   Whether you succeed or fail, you expend the spell scroll.   Spells you learn in this way don't count toward your known spells.   Spellcasting. You can cast wizard spells you know.   You know three tier 1 spells of your choice from the wizard spell list (see pg. 57).   Each time you gain a level, you choose new wizard spells to learn according to the Wizard Spells Known table.   For casting wizard spells, see Spellcasting  
WIZARD SPELLS KNOWN Spells Known By Spell Tier
Level12345
1 3 - - - -
2 4 - - - -
3 4 1 - - -
4 4 2 - - -
5 4 2 1 - -
6 4 3 2 - -
7 4 3 2 1 -
8 4 4 2 2 -
9 4 4 3 2 1
10 4 4 4 2 2
WIZARD TALENTS
2d6Effect
2 Make one random magic item
3-7 +2 to Intelligence stat or +1 to wizard spellcasting checks
8-9 Gain advantage on casting one spell you know
10-11 Learn one additional wizard spell of any tier you know
12 Choose a talent or +2 points to distribute to stats
  WIZARD TITLES
LevelLawfulChaoticNeutral
1-2 Apprentice Adept Shaman
3-4 Conjurer Channeler Seer
5-6 Arcanist Witch/Warlock Warden
7-8 Mage Diabolist Sage
9-10 Archmage Sorceror Druid

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