Skilled trackers, stealthy wanderers, and peerless warriors who call the wilds their home.
Weapons: Dagger, longbow, longsword, shortbow, shortsword, spear, staff
Armor: Leather armor, chainmail
Hit Points: 1d8 per level
Wayfinder. You have advantage on checks associated with:
• Navigation
• Tracking
• Bushcraft
• Stealth
• Wild animals
Herbalism. Make an INT check to prepare an herbal remedy you choose. If you fail, you can't make that remedy again until you successfully rest. Unused remedies expire in 3 rounds.
HERBAL REMEDY
| DC | Effect |
| 11 |
Salve. Heals 1 HP |
| 12 |
Stimulant. You can't be surprised for 10 rounds |
| 13 |
Foebane. You get ADV on attacks and damage against one creature type you choose for 1d6 rounds |
| 14 |
Restorative. Ends one poison or disease |
| 15 |
Curative. Equivalent to a Potion of Healing |
RANGER TALENTS
| 2d6 | Effect |
| 2 |
You deal d12 damage with one weapon type you choose |
| 3-6 |
+1 to melee or ranged attacks and damage |
| 7-9 |
+2 to Strength, Dexterity, or Intelligence stat |
| 10-11 |
You gain ADV on Herbalism checks for a remedy you choose |
| 12 |
Choose a talent or +2 points to distribute to stats |
RANGER TITLES
| Level | Lawful | Chaotic | Neutral |
| 1-2 |
Wanderer |
Hood |
Stranger |
| 3-4 |
Strider |
Outlaw |
Wayfarer |
| 5-6 |
Warden |
Fugitive |
Outlander |
| 7-8 |
Guardian |
Exile |
Recluse |
| 9-10 |
Sentinel |
Pariah |
Hermit |
I love what you have here! When I tried to print or save as a PDF the "HERBAL REMEDY" column of the DC is too small so it shows 1 and 1 and not 11. Otherwise it is pretty awesome and I'm using this in Shadowdark