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Priest Class

Crusading templars, prophetic shamans, or mad-eyed zealots who wield the power of their gods to cleanse the unholy.   Weapons: Club, crossbow, dagger, mace, longsword, staff, warhammer   Armor: All armor and shields Hit Points: 1d6 per level   Languages. You know either Celestial, Diabolic, or Primordial.   Turn Undead. You know the turn undead spell. It doesn’t count toward your number of known spells.   Deity. Choose a god to serve who matches your alignment (see Deities, pg. 30). You have a holy symbol for your god (it takes up no gear slots).   Spellcasting. You can cast priest spells you know.   You know two tier 1 spells of your choice from the priest spell list on pg. 57.   Each time you gain a level, you choose new priest spells to learn according to the Priest Spells Known table.   For casting priest spells, see Spellcasting  
PRIEST TALENTS
2d6Effect
2 Gain advantage on casting one spell you know
3-6 +1 to melee or ranged attacks
7-9 +1 to priest spellcasting checks
10-11 +2 to Strength or Wisdom stat
12 Choose a talent or +2 points to distribute to stats
PRIEST SPELLS KNOWN
Spells known by spell tier
Level12345
1 2 - - - -
2 3 - - - -
3 3 1 - - -
4 3 2 - - -
5 3 2 1 - -
6 3 2 2 - -
7 3 3 2 1 -
8 3 3 2 2 -
9 3 3 2 2 1
10 3 3 3 2 2
PRIEST TITLES
LevelLawfulChaoticNeutral
1-2 Acolyte Initiate Seeker
3-4 Crusader Zealot Invoker
5-6 Templar Cultist Haruspex
7-8 Champion Scourge Mystic
9-10 Paladin Chaos Knight Oracle

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