Priest Class
Crusading templars, prophetic shamans, or mad-eyed zealots who wield the power of their gods to cleanse the unholy.
Weapons: Club, crossbow, dagger, mace, longsword, staff, warhammer
Armor: All armor and shields Hit Points: 1d6 per level
Languages. You know either Celestial, Diabolic, or Primordial.
Turn Undead. You know the turn undead spell. It doesn’t count toward your number of known spells.
Deity. Choose a god to serve who matches your alignment (see Deities, pg. 30). You have a holy symbol for your god (it takes up no gear slots).
Spellcasting. You can cast priest spells you know.
You know two tier 1 spells of your choice from the priest spell list on pg. 57.
Each time you gain a level, you choose new priest spells to learn according to the Priest Spells Known table.
For casting priest spells, see Spellcasting
PRIEST TALENTS
| 2d6 | Effect |
|---|---|
| 2 | Gain advantage on casting one spell you know |
| 3-6 | +1 to melee or ranged attacks |
| 7-9 | +1 to priest spellcasting checks |
| 10-11 | +2 to Strength or Wisdom stat |
| 12 | Choose a talent or +2 points to distribute to stats |
PRIEST SPELLS KNOWN
Spells known by spell tier
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| 1 | 2 | - | - | - | - |
| 2 | 3 | - | - | - | - |
| 3 | 3 | 1 | - | - | - |
| 4 | 3 | 2 | - | - | - |
| 5 | 3 | 2 | 1 | - | - |
| 6 | 3 | 2 | 2 | - | - |
| 7 | 3 | 3 | 2 | 1 | - |
| 8 | 3 | 3 | 2 | 2 | - |
| 9 | 3 | 3 | 2 | 2 | 1 |
| 10 | 3 | 3 | 3 | 2 | 2 |
PRIEST TITLES
| Level | Lawful | Chaotic | Neutral |
|---|---|---|---|
| 1-2 | Acolyte | Initiate | Seeker |
| 3-4 | Crusader | Zealot | Invoker |
| 5-6 | Templar | Cultist | Haruspex |
| 7-8 | Champion | Scourge | Mystic |
| 9-10 | Paladin | Chaos Knight | Oracle |
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