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Fighter Class

Blood-soaked gladiators in dented armor, acrobatic duelists with darting swords, or far-eyed elven archers who carve their legends with steel and grit.   Weapons: All weapons Armor: All armor and shields   Hit Points: 1d8 per level    Hauler. Add your Constitution modifier, if positive, to your gear slots.   Weapon Mastery. Choose one type of weapon, such as longswords. You gain +1 to attack and damage with that weapon type. In addition, add half your level to these rolls (round down).   Grit. Choose Strength or Dexterity. You have advantage on checks of that type to overcome an opposing force, such as kicking open a stuck door (Strength) or slipping free of rusty chains (Dexterity).  
FIGHTER TALENTS
2d6Effect
2 Gain Weapon Mastery with one additional weapon
3-6 +1 to melee and ranged attacks
7-9 +2 to Strength, Dexterity, or Constitution stat
10-11 Choose one kind of armor. You get +1 AC from that armor
12 Choose a talent or +2 points to distribute to stats
FIGHTER TITLES
LevelLawfulChaoticNeutral
1-2 Squire Knave Warrior
3-4 Cavalier Bandit Barbarian
5-6 Knight Slayer Battlerager
7-8 Thane Reaver Warchief
9-10 Lord/Lady Warlord Chieftain

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