Fighter Class
Blood-soaked gladiators in dented armor, acrobatic duelists with darting swords, or far-eyed elven archers who carve their legends with steel and grit.
Weapons: All weapons Armor: All armor and shields
Hit Points: 1d8 per level
Hauler. Add your Constitution modifier, if positive, to your gear slots.
Weapon Mastery. Choose one type of weapon, such as longswords. You gain +1 to attack and damage with that weapon type. In addition, add half your level to these rolls (round down).
Grit. Choose Strength or Dexterity. You have advantage on checks of that type to overcome an opposing force, such as kicking open a stuck door (Strength) or slipping free of rusty chains (Dexterity).
FIGHTER TALENTS
| 2d6 | Effect |
|---|---|
| 2 | Gain Weapon Mastery with one additional weapon |
| 3-6 | +1 to melee and ranged attacks |
| 7-9 | +2 to Strength, Dexterity, or Constitution stat |
| 10-11 | Choose one kind of armor. You get +1 AC from that armor |
| 12 | Choose a talent or +2 points to distribute to stats |
FIGHTER TITLES
| Level | Lawful | Chaotic | Neutral |
|---|---|---|---|
| 1-2 | Squire | Knave | Warrior |
| 3-4 | Cavalier | Bandit | Barbarian |
| 5-6 | Knight | Slayer | Battlerager |
| 7-8 | Thane | Reaver | Warchief |
| 9-10 | Lord/Lady | Warlord | Chieftain |
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