Bards are welcome wanderers and wise advisors; it is their task to protect and share knowledge handed down through the ages.
Weapons: Crossbow, dagger, mace, shortbow, shortsword, spear, staff
Armor: Leather armor, chainmail, shields
Hit Points: 1d6 per level
Languages. You know four additional common languages and one rare language.
Bardic Arts. You're trained in oration, performing arts, lore, and diplomacy. You have advantage on related checks.
Magical Dabbler. You can activate spell scrolls and wands using Charisma as your spellcasting stat. If you critically fail, roll a wizard mishap.
Perform. Make a Charisma check to enact one of the following effects. If you fail, you can't use that effect again until you successfully rest.
• Inspire. DC 12. One target in near gains a luck token.
• Fascinate. DC 15. You transfix all targets of level 4 or less within near for 1d4 rounds.
Prolific. Add 1d6 to your learning rolls. Groups carousing with 1 or more bards add 1d6 to their rolls.
BARD TALENTS
2D6 | Effect |
2 |
You find a random priest or wizard wand (you choose) |
3-6 |
+1 to melee and ranged attacks or +1 to Magical Dabbler rolls |
7-9 |
+2 points to distribute to any stats |
10-11 |
Reduce the DC of your Perform effects by 3 each (reroll duplicate) |
12 |
Choose a talent |
BARD TITLES
Level | Lawful | Chaotic | Neutral |
1-2 |
Storyteller |
Guttersnipe |
Seeker |
3-4 |
Balladeer |
Charlatan |
Witness |
5-6 |
Philosopher |
Satirist |
Speaker |
7-8 |
Poet |
Silvertongue |
Voice |
9-10 |
Master Poet |
Doomspeaker |
Truthbearer |
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