Cowrie Settlement in Inom | World Anvil
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Cowrie

A small village on the southern side of Bloodboil Bay, established with the blessing of Beet-Red herself by Trina Held and her Redspawn wife, Cowrie Held. It caters to the needs of travelers of the Northeastern Chip coming and going and warns of armed sharkfolk pirates out further north. It's a quiet little place, albeit with more trained mercenary inhabitants than most quiet little places ever see.   Should ventures out on Codacote ever become profitable, Cowrie will become a secondary base of operations for Beet-Red's Mercenaries until arrangements can be made to move into a city like Hojaos.

Demographics

For a predominantly-crabfolk-and-sharkfolk village, there's a lot of Redspawn bearing Beet-Red's logo.

Government

The citizens of Cowrie don't really have a government. They lead their lives in civil anarchy until Beet-Red's office has a request for them. Assholery is generally punished and village meetings are held at least once a week.

Defences

There's a watchtower up in the north of town, to keep a watchful eye out for Cape Marion pirates on land or sea. The Redspawn would love for Cowrie to be more defensible, but building materials are better put towards civic expansion.

Industry & Trade

They farm and they sell the crops they don't need to travelers, among other travelling necessities. Keeping the Redspawn fed is a little more difficult, obligate carnivores that they are. A freelance cattle breeder operates inside the barracks basement, though the cattle aren't fortunate enough to live their lives sedated by more than alcohol.

Infrastructure

The roads are driftwood-line sand, but people are nice enough not to build on them. There's a large sandy plaza in the center of the village for the farmer's market.

Assets

There's a couple farms out in the Pinwheel Moors that consider themselves citizens of Cowrie and so hold a farmer's market. There's also a handful of general stores out by the road heading west, operated with travelers in mind.

Guilds and Factions

The only real factions in Cowrie are the Redspawn and the unaffiliated settlers. The Redspawn own the town, strictly speaking, and the unaffiliated don't much mind; although they've no use for mercenaries, it's nice to have trained and professional warriors on their side when there's actual pirate not far north of them.

History

Cowrie started as the retirement home of Trina and Cowrie Held, a married crabfolk and Redspawn. As part of their arrangements with Beet-Red, it would be designed to function as an interim secondary base of operations if Codacote ever developed a market for mercenaries. A detachment of mercs were also sent out to help build Cowrie's first buildings and afterwards guard the village.

Architecture

The exteriors of Cowries' buildings tend to be built from Bowl Ridge's pale granite, cut over at Phaedra's quarry. Interiors are often also granite, but Beet-Red occasionally negotiates for shipments of timber-- never enough to build houses from, but enough to give everyone a front door, some window shutters, and some wooden furniture. Driftwood, meanwhile, serves as a decorative wood. Internal doors are often cloth tarps or beaded curtains.   It's a rough-looking place, but it serves Cowrie's needs.

Geography

Cowrie sits on the southern shore of Bloodboil Bay, straight southeast from Marion's folly and only a couple miles north from the beachside exit off of the Northeastern Chip.

Natural Resources

Black sand, driftwood, and salt. That's it.
Type
Village
Population
Less than 100
Inhabitant Demonym
Cowrier
Location under
Owner/Ruler
Characters in Location

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