Siren
Siren
Can only choose Melodic Isles as their origin. Ability Score Increase: +2, +1 Size: Medium Speed: 30ftAge
A Siren is a species of aberration that seeks to feed on the emotions of other creatures and when possible, spawn themselves from such emotions. Sirens can live up to 500 years.Alignment
Most Sirens have a chaotic alignment, the conventions of law limiting to their feeding. However, good and evil is dependent on the Siren's cultural sub-type, but Sirens of course can choose their own paths.Type
Sirens are humanoids with the aberration subtype.Size
Sirens are on average the same size as humans. Your size is Medium.Speed
Sirens have a base speed of 30ft.Languages
You can speak, read, and write Common and Undercommon.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.The Voice
All Sirens can sing, indeed it is their method of feeding and a great tool to their survival. As such, all Sirens have proficiency in the performance skill.The Feeding
Sirens feed on the powerful emotions of those around them, with each sub-type of Siren preferring to gain sustenance from a particular emotion, and usually maneuver or manipulate their prey in order to achieve the optimal conditions. As a bonus action, a Siren can begin to sing through The Voice in order to draw sustenance out from a target creature they can see afflicted with their preferred status condition (see each sub-race for their chosen status effect), gaining 10 Temporary Hit Points as a result. This method of feeding counts as enough sustenance to last a Siren a full week, though they still require water as normal. Once you have used this ability, you must complete a Long Rest before you can use it again.Communion
Upon completion of a short or long rest, you can choose a number of allies up to your proficiency modifier to commune with, granting them a boon for combat. This boon is lost upon the target completing another short or long rest. As an action, you can call out and activate the effects of the communion on any affected ally within 60ft that can hear you. This benefit lasts for 1 minute. The communion abilities are detailed in the subraces.Subraces
Sailer's Bane
Alignment - Sailer’s Bane Sirens lean towards the evil alignments, as they lead sailors often to their deaths, feeding on their fear. Emotional Feed - Fear. The dread and fear of the sailors they lead astray has long sustained these Sirens throughout the ages. Sailor’s Bane feeds off of the Frightened condition. Speed - Sailer's Bane gains a 40ft Swim Speed. Communion Ability: Foreboding Ballad - All selected allies deal an additional 1d6 of thunder damage with their weapon attacks while the Communion is active.Harpy
Alignment - Harpy’s mischievous, playful nature leans them more towards the good alignment. Emotional Feed - Elation. The joy and elation of both friend and foe alike bring a sense of fulfillment to this Siren. The Harpy feeds off of the Charmed condition. Speed - Harpy's Possess wings that allow them to slowly glide, when they fall. They have a gliding distance of twice their base speed. They possess a climb speed of 30ft. Communion Ability: Rabadon - All selected allies gain a +20ft to their movement speed while the Communion is active.Medusa
Alignment - Medusa tend to lean towards neutrality. Emotional Feed - Sorrow. The weight of sorrow and helplessness felt by cornered prey is one easily exploitable to this Siren. The Medusa feeds off of the Restrained condition. Speed - Medusa have an affinity for stone, they have a burrow speed of 10ft. Communion Ability: Lamentation - All selected allies gain a +1 to AC while the Communion is active.Remove these ads. Join the Worldbuilders Guild




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