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Gnorri

Gnorri

Can only choose Melodic Isles as their origin.   Ability Score Increase: +2, +1

Age

A Gnorri reaches adulthood before 7 years of age but can live for centuries, their minds eventually declining rapidly into a paralyzed death shortly after age 500.  

Alignment

Gnorri are, as a rule, extremely practical, evaluating each circumstance on its own and not committing to a fixed moral or ethical framework. However, when dealing with their families or homes, they will lay down their lives to protect them no matter the cost. They tend to be neutral.  

Size

Gnorri range from 8 to 13 feet long and weigh from 250 to 1,500 pounds. Your size is Large.  

Speed

Your base speed is 25 feet. In addition, your long tail gives you a swimming speed of 35 feet. You don’t need to spend extra movement to swim.  

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Underwater, this radius increases to 120 feet.  

Amorphous Physiology

You can move through spaces as narrow as 5 feet wide without squeezing. You can squeeze through spaces as narrow as 2 feet wide.  

Amphibious

You can breathe air and water.  

Gnorri Science

You have proficiency in your choice of the Medicine skill or the Nature skill. You also have proficiency with one of your choice from the following tools: alchemist’s supplies, herbalism kit, or poisoner’s kit.  

Gnorri Equipment

A Gnorri’s arms aren’t much larger than a Medium creature’s. As a result, you use weapons as if you were Medium, rather than Large. Your lack of legs prevents using items designed to be worn on legs or feet.  

Limb Allocation

You can absorb or extrude your arms, although the process is somewhat painful and slow, and can only be performed once per day. You must concentrate for 10 minutes to adjust the number of arms you have, as if concentrating on a spell. If your concentration is disrupted, you must begin the process of limb allocation from the beginning, but you don’t lose your daily usage of this trait.   Two Arms: If you elect to have two arms, you can concentrate more of your muscle mass in those limbs and as a result, you get a +1 bonus on your Strength-based weapon damage rolls.   Three Arms: If you elect to have three arms, you must allocate your muscle mass more evenly and gain no bonus or penalty.   Four Arms: If you elect to have four arms, you must allocate additional muscle mass, flesh, bone, nerves, and circulatory system reserves to the fourth arm. You gain no bonus and take a -1 penalty to Constitution saving throws as a result of overburdening your body.  

Languages

You can speak, read, and write Common and Gnorri. The Gnorri language uses an alphabet composed primarily of dots and straight cuts rather than curves since it’s easier to inscribe dots and slashes with chisels in stone or spines in seaweed.  

Subrace

Millennia in different environments and cultures have produced subtle variations in the gnorri race. Choose one of the following subraces.   Black Gnorri   As a black Gnorri, you are expected to develop your connection with the natural world and hone your senses. The deepest ocean trenches are the domain of Gnorri with inky dark flesh.   Abyssal Sight - Magical darkness doesn’t impede your darkvision.
  Blue Gnorri   Known for their adaptability, blue Gnorri dwell high in the water column, favoring the continental shelf near coastlines, in tune with the coral reefs and the shallows.   Squeeze Entrails - You can use your reaction to turn one critical hit against you into a normal hit. You can’t use this trait again until you finish a short or long rest.
  Mottled Gnorri   As a mottled Gnorri, you are more comfortable out of water than under it. This brown-green variant dwells in coastal swamps, often building parts of their communities extending above water. These Gnorri move with a graceful slithering motion.   Agile Slither - Your base speed increases to 30 feet.
  Red Gnorri   As a red Gnorri, you are accustomed to surviving with only the bare essentials. Red Gnorri dwell deeper than most Gnorri and visit the surface only occasionally.   Tough Scales - When not wearing armor, your Armor Class is 13 + your Dexterity modifier.   Limited Limb Allocation - Your body varies from those of other Gnorri. You can’t allocate a fourth arm.

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